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Digital Hockey's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #345 | 3.000 | 3.000 |
| Fun | #391 | 2.682 | 2.682 |
| Presentation | #393 | 2.909 | 2.909 |
| Originality | #606 | 2.045 | 2.045 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
It takes place on a Air Hockey Table which I would describe as "Slick" in a literal sense.
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Comments
The art style is cool, the music was interesting, I wish the goal was at least a little bit bigger... Rounds would go on forever and I eventually won by just parking my paddle over my goal.
The sound effects were really great though, the bounces and hits felt pretty solid! The max movement speed of the puck was maybe a bit too high and the paddle's speed was maybe a tad slow, but overall pretty cool!
This was neat! Vibes were on point, just wish the puck hitter thing would move a bit quicker. I do really like the characters and their art/style!!
The enemy ai works really well, but he still got destroyed
The art reminds me of sweet bro and hella jeff. Good job making a working enemy ai in a game jam timeframe. I noticed halfway through the match that my puck was bigger than the goal.
Can never go wrong with air hockey, good stuff tuf guy
Absolutely slapped the AI by poaching the net and pinching the puck. Bizarre soundtrack and fun lil' text lines. Slick!
slick aesthetic
Really cool game! Love this interpretation of the theme. The opponent's AI is super well done; it actually felt like I was playing against another person (other than a few moments of getting stuck, but the reset puck button handled that). The aesthetic is super fun as well, overall, really well done!
The hit sounds are so satisfying, the little clicks.
The enemy was stuck at some points, especially when the puck would end up moving very slowly from left to right in a straight line. But it is amazing that you managed to code an enemy AI in such a short amount of time!
I love the two dudes staring into my soul and the music matching their freak.
Yeah, thats why I had to put a tiny "reset puck" button in the corner for cases like that. The enemy AI was honestly pretty simple, it has 3 states "return to spawn", "chase puck" and "hit puck" it changes from hitting back to returning based on which side the puck is on.
I think it's impressive that you developed an enemy AI for this, that is always an interesting challenge. My only major feedback for you would be that I wish the "handle" thing that you hit the puck with would track the mouse more quickly. I often found that it was trailing the mouse significantly, which makes it feel a little less responsive at times. I also enjoyed that the characters taunt & quip when they score, and the Bob's Burgers-esque asthetic.
This is my exact experience playing air hockey in real life. Loved this lmao. If you don't mind check out Orb Battlegrounds if you can, trying to get some feedback on my submission. Thank ya!
This felt like an accurate adaptation of the real-world feel and physics of air hockey, so I had fun! Great job!