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Ricochet Knight's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well does the game fit the themes? | #17 | 4.199 | 4.600 |
| Gameplay | #26 | 2.556 | 2.800 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #28 | 2.373 | 2.600 |
| Visuals | #32 | 2.191 | 2.400 |
| Audio | #38 | 0.913 | 1.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
Nice game though seemed to lag after a couple of minutes? Otherwise fun!
Fun game and it incorporated the theme very well!
Well done!
This game is simple and on Theme however I found that my frames drop while playing so its very slow.(Browser issue maybe?)
Other than that Ruddy already said what I was thinking :)
Nice work on this and congrats on making a game.
The game fits well the theme of the jam. Also, I quite liked how the enemies looked, did you draw them yourself? If so, nice work! Just a couple things felt a bit off: the sword doesn't go on the direction the player is facing, but it goes 90 degrees from it. Also, even though the game banner has a sword on a 45 degree rotation, we only throw completely vertical swords. Still, I prefer throwing vertical swords than going the more straight-foward approach of throwing round objects.
Overall, nice job :)
Thanks yeah, I ran out of time to make the sword work correctly so it shoots straight lol and that's a good point I hadn't thought about the fact that I show the sword at a 45-degree angle lol. the sprites were the last thing I worked on I spent the majority of the time coding it and then after wards I made all the assets and by the time I put all of them in the game and realizes that the sword doesn't rotate(while coding I was using a box so it was not as obvious a problem) it was to late to fix it RIP.