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Blind's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #155 | 3.742 | 4.000 |
| Presentation | #281 | 3.341 | 3.571 |
| Fun | #380 | 2.739 | 2.929 |
| Theme | #582 | 2.071 | 2.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
Unique and interesting mechanic puts a clever twist on the arcade action zombie game
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Comments
I got to floor 22... I sorta wish there was more to this, the game LOOKS clean! Needed some sounds, maybe some actual setback to losing vision besides it just being a little blurrier. Maybe a cooldown on firerate and reload?
Nice looking game for sure though!
A game that makes the world look like when I take my glasses off lol. This was nicely done! Tried to see how far I could get before I died and got to F22.
This is an interesting premise. I like the art. I think some sound would go a long way. There's some cool tension happening when you can't find meds for a little bit which is good!
Well done!
Cool idea with becoming more blind without the meds, was a fun and tricky puzzle to find where to go!
The setting idea is quite clever, I would like to see and expanded version of it!
Quite a good game! though i did find a bug where the floors/lives didnt reset when i ran out, also was it a "survive as long as you can" or was there an end?
Cool concept here! I was a bit confused on the goal and where I was supposed to be running to, but overall the game mechanic was very fun to engage with.
Thanks! Haha yea, I need to clear up what to do, though at this point its mainly just seeing how far you can get :)
At first I though, damn this little blurry effect on the sprites looks soo good. Wonder how they did it. And then I realized that was the game mechanic XD. Thank you for the cool game, and honestly your world setting idea is great. I would see that in a movie or show!
Thanks! Maybe some day in the future I can turn it into a "real" game; I didn't get a chance to do find people to do voices or have different types of attacks but I did try to lean into a 2D last of us vibe :)
Cool game! I was expecting to be able to loot the lockers and take medicine from an inventory, but great job doing the thing.
Thanks! I really like that idea, if I make it into a full game one day I may include that :)
An interesting mechanic that makes you pick your battles, so you don't go blind. It could use more of the theme though
Thanks! Yea, I had to rush the "story" part a little, and I didn't add all the different types of attacks I wanted that may have helped pull everything more cohesively together, but maybe in the future :)