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Slickery's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #592 | 2.000 | 2.667 |
| Fun | #624 | 1.667 | 2.222 |
| Originality | #631 | 1.667 | 2.222 |
| Presentation | #637 | 1.583 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
Sliding and idea of having platforms in paint is what mostly came out of word "Slick" to me
also i wanted to have a snake as main character because snakes are slick
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Comments
Okay this is a pretty cool demo you’ve got here! The movement feels quite slick, and I love the wall-running ability. I messed around with the red and blue paint and it was quite satisfying to figure out how to use the two to reach the next platform.
With a little bit of polish, I think you could have something really special on your hands. Excellent work!
I would have liked a bit more information at the start and more control over when/how my gun shoots. The wall jumping was fun, and I liked the skybox of the ocean view.
I felt like I was qwaping in space with a gun
Parkour seems to be one of the most common ideas for such a game. But it's super to start with!