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Protomous's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #18 | 4.140 | 4.140 |
| Presentation | #69 | 4.174 | 4.174 |
| Theme | #117 | 3.814 | 3.814 |
| Originality | #158 | 3.733 | 3.733 |
Ranked from 86 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
You play as a computer virus with sandbox-esque combat designed to make you feel slick
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Comments
A well crafted slash n' shoot bullet hell! There's a good deal of fun mechanics in here that provide for a variety of playstyles and the health/timer combo also makes for a nice incentive for keeping the pace fast.
Absolutely sick look and feel. Incredible depth in the combat for a jam game. Congrats!
Really slick and nicely polished! I had a lot of fun with all the different moves even though the RMB was a little disorienting at times.
This was dope as hell, the sliding movement is sooo nice, and the combat is quite satisfying and challenging as the number of enemies ramps up. And I am a big sucker for the 2d sprites in 3d environment aesthetic, especially when it's as polished and stylish as this!
Even tho its not my kind of game, gotta admit its extra clean - thats some pro stuff right there !
this game is awesome, great visuals, tight controls and combat. I never got to use the special ability thing but its probably a skill issue
sliding around killing purple dudes reminded me of running over zombies in dead rising (fun game) - had issues seeing HUD stuff, but game worked and me likey 👍👍
Very slick combat system, I love punching enemies and tossing them around! I would love to see a sensitivity slider though
Slick slippiery froag! I feel like slip sliding aroudn and beating up some silly lil’ fellas!
Art was PERFECT and combat felt great! A tad hard, but could be skill issue!
Awesome game!. This one deserves a prize. It is very action focused and frenetic. The only thing I can say is that the constant switching of sides when ADS is a little bit confusing. Good job!
Super stylish and very slick! I loved throwing guys, it's very satisfying. The mouse was still a bit too jarring for me swapping between melee and aimed, even on the download, so a sensitivity option would have been nice. Not sure about using health for powerups, made me not want to use them as much. Great mechanics overall though
Fantastic art! The cityscape backdrop made the game feel so great!
Piggy, this is very cool. I loved your GMTK game and I think this one is even better. Cool to see you progress. awesome game!
This was a surprisingly thoughtful and well-rounded game! My favorite jam games are usually arcade style titles, and this really reminded me of Destroy All Humans or Rampage in the best way. Combat felt fluid and intuitive but the encounters kept surprising me with new enemy types that required me to apply my toolbox in new ways. The style was fantastic too! I would love to see this with a really crunchy CRT filter or somethingSlick as always!
Complete package!
perfect score!!! so awesome
Made it up to 4/7 sections corrupted. The controls felt a bit squirrely at times, I had a hard time sliding exactly where I wanted to go, and I sympathize with the mouse sensitivity on web builds :( But the art and style and music were very slick, and the gameplay was fun when I got into a groove!
Super fun! Sunk a good 15 minutes into it.
I thought the tutorial button was the title/game logo for my first couple runs, and didn't click it... Somehow made it to the final wave both times not knowing what I was doing. On my final attempt I actually did the tutorial and it definitely opened my eyes lol. Once I learned about the turbo lightning strike of death, I was always beelining to use it as often as I could. So cool!
The only complaint I have relates to the browser build's funky sensitivity, and maybe that I wish the sound for throwing enemies into other enemies were a bit crunchier.
10/10 entry otherwise!