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Shark vs Diver's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun Factor | #27 | 3.015 | 3.333 |
| Gameplay | #49 | 2.613 | 2.889 |
| Theme Implementation | #93 | 2.915 | 3.222 |
| Overall | #96 | 2.228 | 2.463 |
| Special Object Implementation | #100 | 2.010 | 2.222 |
| Visuals | #109 | 1.910 | 2.111 |
| Audio | #134 | 0.905 | 1.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
You must stop a diver from reaching the speaker. The game also takes place underwater
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Comments
Funny little game, the colors were too saturated but the gameplay was quick and fun, i would have liked to see more leves using every mechanic and seeing more mechanics join
I beat the diver!!! Great job!
A fun game. Good job.
the colors are very saturated haha and the pacing is super quick! well done for this jam
My goodness the sharks collisioon box is crazzey
how am I cutting a corner and get killed by scrapping my fin on a bomb ahhaha
how are bombs making me bleed and not exploding?
Fun game tho, the pacing is excelent, I couldn't put it down XD
Also check the resolution on the game it is crazy big, like 4k on my puny 1080p screen
Wow that extremely saturated red and blue made my eyes go blind for a second lol. Anyways, the concept of killing the diver is a bit dark... but I mean, I still like the concept! I like that you actually took time to add one feature after the other based on each new level! Though its kind of sad I didnt see a level where "all" of the mechanics get utilized at the same time :). kind of like a super battle! I also laughed pretty hard that the diver just... "zooooomed" away from your view and it seems extremely accurate that I went to the speaker exactly on time to defeat the diver :P
Very very fun. The hitbox on the left side extends a little too far. It might be because the tail also extends further than the nose so the hitbox is only correct when the shark is facing the right. Consider either flipping the hitbox too or parenting the sprite to the hitbox so that you only need to flip the hitbox. It is also inconsistent sometimes, but I want to emphasize just how fun it is. You could totally make this into a really fun, full, simple game. Very nice work on the concept.
The level with the small corridors reminded me of a maze and I think that one was my favorite level! I think your game would benefit from adding more levels. The way you introduce one element after another is really good and helps the player learn each enemy easily. I would recommend making the menuing different colors though, as the red on blue is really hard on the eyes!