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3000m Deep's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #1 | 4.556 | 4.556 |
| Use of theme | #2 | 4.556 | 4.556 |
| Overall | #4 | 4.056 | 4.056 |
| Use of prerequisite | #5 | 4.667 | 4.667 |
| Concept | #10 | 4.000 | 4.000 |
| Controls | #24 | 3.444 | 3.444 |
| Enjoyment | #32 | 3.111 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
MiniScript
No
Wasn't made with MiniScript
Bezi
No
Wasn't made with the help of Bezi
GameMaker
No
Wasn't made with GameMaker
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Comments
wow this is really cool. im not really into pixel perfect games but this one is really well made in juse 2 days
Thanks, Appreciate it!
Man, this one is tough.
Excellent presentation turn what is at its core an exceedingly simple gameplay concept into a singularly tense experience.
Unfortunately, it goes on for far longer than the premise could sustain for me, and I just grew bored.
Thank you so much! Yeah i do understand that it gets boring quickly, I would have liked to add more variation to the gameplay but so much you can do in 2 days
everything about this except for a small hiccup is amazing. i love the concept, theme, presentation, and controls. the game feels very polished and high-stakes. really gives the feeling of threading the needle. however, i played for almost 30 minutes with no sign of the end, which gets a little tiring for a game with little gameplay variation. i eventually hit a mine and didn't want to play through 30+ minutes of the same again without knowing how long it would take to reach the end. i had a fun time with this though!
Thank you so much for taking the time to write feedback!, This is the first game I've finished and the feedback means alot and I'm really glad you enjoyed it!
I think I'll be adding a checkpoints to the game so it's a bit more secure when you lose.
I'll be updating it tonight hopefully after I fix some minor issues, Feel free to give it another shot then!