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Skippy Stone (Trijam #358)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #12 | 3.266 | 4.000 |
| Audio | #24 | 2.041 | 2.500 |
| How well does the game fit the themes? | #27 | 3.266 | 4.000 |
| Gameplay | #27 | 2.449 | 3.000 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #30 | 2.245 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
5-6 hours (I stopped measuring after failing at the 3h goal)
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Comments
cool little game!
I like skipping stone
Nice to see the game made it into the jam 馃帀
(I have already left a comment on the game page)
Game was fun to play and I had to keep going until I got over 100.
Great work on this and look forward to the next game you make.
Thank you :))
Outstanding graphics for a pico-8 game. Pretty mellow compared to the button-clicking frenzy I had with the other stone skipping game in this jam! I would have liked some in-game guidance about what each of the gauges are for though. I know I'm trying to get each of them in the green area, but what do they represent?
Thanks for playing! Yeah, I was not sure what I like better: letting players explore what each gauge means or giving them the info. From left to right they influence: horizontal angle, vertical angle (distance between water collisions), rotation (friction in the air), strength (initial speed).