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The Staff of Ryuskt de Noer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Usability | #16 | 3.500 | 3.500 |
| Overall | #41 | 3.083 | 3.083 |
| Vibes | #48 | 2.833 | 2.833 |
| Inspiration | #51 | 2.917 | 2.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the map and the art. The layout is clean. I think it's great how the characters have to collect the pieces of the staff on their journey to the Dark Queen. The black, oily water is cool in the Lake of Toads!
I really dig the toad and rat sprites.
I love a good "one page" dungeon. i.e. short and sweet!
Inspiration paragraph doesn't explain how each game is used individually. I do appreciate the layout and clarity of the background > map > map key > monsters flow of the module. I feel like I can run this tomorrow with a group of players no problem. Great job on the conciseness of everything which feels very ShadowDark.
I would like some more 'story' for the areas, it feels a bit like a place without a past. Also would take some NPC's story elements in those rooms instead to make it feel like a living place. As a GM I'll likely make a lot of that up if I have time to prep for that session, but if I don't have time then there isn't a lot here for me go off of to save me prep time.
Overall very good job, strong contender!
awesome! thanks for taking the time. And even more thanks for the detailed feedback!!!
To bad that the inspiration paragraph lacks clarity, since almost everything is inspired by the three games (maybe I should add another paragraph here).
As for the story it is kind of intentional to leave it rather sparse (I for myself like less text), but it is a good point to either add some more context and or history! Thank you!
Just as a forewarning, there is currently no entry to download to rate when rating opens this evening.
thanks so much!!! I seriously forgot to upload the pdf :-)