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Progress Update

A topic by BiscuitAddict created Feb 10, 2026 Views: 74 Replies: 4
Viewing posts 1 to 5
Host

It has been stressful trying to find what all these functions do some of the names are so confusing. Just finish prototyping a mounting system for a car. Next thing I want to do is get the car drivable since I already got the character mounted. Then I will work on some variations or tracks and different cars.

If you have want to have "drive" on it will lock you into the drivers position and until you disable with "E" key. (togglable).

Host

I got 3 types of tracks for the car to interact with, Jump(Jhunk), Drive (chunk), and Kill momentum(wall). The player can also interact with vehicle by getting in or getting out. Good Luck if anyone else is making a car game.
Host

I hate music production it is such a pain just to get 30 seconds of shit audio, took 2 hours. I'm done for the day.

Host

Another day of implementing and debugging, SO MUCH FUN. maybe I should go live.
Host

I managed to prototype a level today only without enemies. It functions as proof of concept. You can walk to a car get in drive through check points in order to a finish. then they reset . I can add laps for each map. Tomorrow I want to focus on creating an enemy, then I am going make a first level and then polish the vehicle options a bit.