The visuals were pretty slick, and the customization is simple and effective. Movement feels good, but I had some trouble throwing and grabbing at the same time.
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Slick Em!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #93 | 3.650 | 3.650 |
| Presentation | #259 | 3.450 | 3.450 |
| Theme | #332 | 3.025 | 3.025 |
| Originality | #444 | 2.825 | 2.825 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
The floors are slick!
Comments
Had a ton of fun with this. Gameplay is very smooth, and it felt like the perfect difficulty for me. Enemies one-shotting you is rough, but it also creates these really funny moments, since there are plenty of ways to avoid taking damage, and it doesn't take too much time to complete a full run anyway. I really like that your own bullets push you and other enemies around; adds a lot to the chaos while also preventing you from being overcrowded, which is a death sentence. A new weapon every area is cool. You didn't even have to put in a character selector, but you did anyway, and that's awesome. And while the sword-only run remains regrettably out of reach, I enjoyed all the time I spent on it.
super fun! i do feel like the enemies one shot you however but overall its really good!
I could play this for hours! The movement is clean, and even with the slick floors I never feel like I'm out of control. Has classic arcade vibes, overall slick game!
Movement feels pretty nice even with all the floors being slippery, it's pretty fun circling around some of the enemies while shooting at them. I'm also a fan of the duck and box combo, so it's nice to have a bit of customization in the beginning. I do feel like some of the weapons could be a bit better, as I always found myself trying to prioritize the regular gun over others. The shotgun has little ammo, the sniper (blue gun) has even less ammo and only shoots out one bullet, and the grenade slides so much that enemies are usually able to completely avoid it. I also think that the style for the floors can be adjusted, as a regular grey floor doesn't really scream "slippery" to me. Otherwise it's really cools that the rooms are randomized for each run, definitely makes it a lot more replayable. Great job here! Also hope you have a chance to check out my team's game if you have the time!
I beat it with the dev watching me like a goat! Took me over an hour to beat, and it was challenging but rewarding to master.
Cool gameplay, the quick weapon swapping reminds me of Hotline Miami I think. It really encourages you to keep moving, kill more enemies, and the inventory system actually letting you store some for awhile allows for some more tactical play, though the guns do run out of ammo quickly. Keeping health restoration in that same system creates some neat tradeoffs between dealing damage and safety, too.
Solid gameplay and clear visuals. I like the chaos of having to deal with the recoil and physics of the bullets it's a fun and fresh mechanic in the flooded world of bullet hells. Picking up and throwing weapons also makes it feel like you need to be good at staying on your toes reacting to what's going on around you and what resources you have left.










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