I reeeeally love all the item designs youve done here! Nailed the retro video game experience of finding a bunch of dope items. Minor nitpicks with the layout being kinda busy, but the content is so so good! Awesome work!
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Against the Dark 3: Legend of the Archfiend's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Inspiration | #6 | 4.333 | 4.333 |
| Vibes | #9 | 4.167 | 4.167 |
| Overall | #11 | 3.944 | 3.944 |
| Usability | #23 | 3.333 | 3.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
You absolutely nailed the inspiration- didn't even realize that Dragon Warrior = Dragon Quest and caught myself saying at the end, "man, that had Dragon Quest vibes". I also really liked the "secondary quest" of the imposters and how it scales up as the scenario progresses.
Very nice nod to the original NES booklets! The map is great and I love your little 8-bit images. They're a fun touch!
- Vibes: Great!
- NES Booklet Format.
- Gorgeous, thematic Art/Aesthetic/Hex Map (I LOVE the hex map aesthetic)
- Simple but effective story.
- Cool items (relics).
- I did find the Dark Castle dungeon map to be uninspiring, but it's functional (and I understand time constraints probably played a big part).
- Interesting imposter mechanic.
- Inspiration: Clear and concise (maybe too concise?).
- Love that inspiration clearly called out right away.
- Inspirations clearly shine through, but would like to have seen the inspiration explanations a little more fleshed out (I definitely understand that space was an issue).
- Usability:For my GM style, I’d probably want a little more detail/support in a few areas to run it smoothly.
- Cover fonts tough to read (maybe just bad eyes though lol)
- Thank you for including a very clear adventure introduction/background. This helps me immensely as the reader/rater.
- A recommended level for the final dungeon would have been appreciated (I could have missed it though!)
- Good inclusion of XP rewards (helps the GM).
- Not a ton of meat in the region descriptions (space constraints probably hurt here).
- The tombs are interesting, but a little too light on details I think. Plus, no maps.
- Dark Castle room descriptions are better, but still pretty light (maybe just personal preference).
- I appreciate that creature stat blocks are included, but would be nice if they were on relevant page or linked to in the main text (same for items).
- Monsters seem cool and thematic. I like that they have abilities and aren't just bags of HP.
While I appreciate the ambition, I think the scope of the project may have been too large for a game jam like this, especially when opting to use the NES booklet format.
That said it is a very cool, thematic entry. Great vibes, clear inspiration and a very pleasant read. Thanks for sharing!
As an old school rpg, Final Fantasy, Dragon Quest, etc fan I can't help but love the art of this project. I think this would be a great mini adventure to bridge the gap for people that may be video game nerds to the ttrpg space. Awesome work!
This guy just nailed the assignment in the most beautiful way. The aesthetics of NES booklets is... CHEF KISS!
Great vibe. I love the creative 8-bit style artwork and maps. Your editing to make it feel like a game instruction book is a great look and feel.
This is a great adventure. It has that Legend of Zelda feel with the items to boot in a small booklet, really impressive.
This is fantastic. The vibe is pitch perfect and not only is it a great adventure oozing with theme, but it's practically a mini-campaign setting unto itself! All packed into 16 pages. Absolutely glorious.









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