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CMYK's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #5 | 4.394 | 4.394 |
| Presentation | #50 | 4.339 | 4.339 |
| Theme | #180 | 3.606 | 3.606 |
| Originality | #336 | 3.229 | 3.229 |
Ranked from 112 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
The player character and the boss both move in a very smooth and almost slippery manner, the game also features some surprising moments when (for example) the boss starts using some cool new attacks.
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Comments
The dodging mechanic is very well done!
Insane. Such a fun experience. Great look, feel and such an awesome mix of boss attacks and patterns. Sektori was one of my faves of last year and this put me right back in that zone.
Superb! Simple, Stylish and Action-packed. You did an amazing job here!. The only tiny bit I can mention is that I was outside the box and I was suddenly moved inside the box and that was confusing. Overall it was a great experience. Good job.
I do agree with that, I tried a few different approaches but I thought this was the smoothest way of doing it.
The enemy combat design is well done keeps the experience engaging until the end. Clever idea for the color scheme as well
Honestly my favourite game of the jam so far. The music is sick and the gameplay is super smooth and engaging. My only comment would be to add some sort of visual indicator that you're doing damage to the blob.
Reminds me of the old Flash days. I thought the connection to the theme was a little weak, but it's a very polished, stylish game especially for a jam.
Incredible experience! Definitely the most fun game I've played so far. A very complete and well formed experience with smooth gameplay and transitions. I personally didn't find the connection to the theme to be very strong but alas it's up to interpretation, so that's just a nit on my end. Still an extremely fun game and something I would want to pay money for if it were on a store with some more content.
Insanely polished bullet hell boss fight. Loved the chromatic aberration for the visuals and the telegraphing of the attack patterns were executed so slickly. Really great job had so much fun. :)
Really impressive game! It’s easy to pick up thanks to the clear visuals and simple controls, but the enemies hit hard and keep you on edge. Figuring out their attacks and beating them feels incredibly rewarding!
Wow, really tight boss fight! You've got something really expandable to work with here, really awesome!
INCREDIBLE polish for a jam game, really impressive and fun!
Loved how the music and the gameplay matched up PERFECTLY! Very satisfying and feel very accomplished beating the enraged ball of darkness
Beautifully simplistic design paired with high-paced gameplay makes this game very addictive! It feels great to play and I enjoyed whizzing around. Great job on this one!
Slick as hell, hard but fair, with great style and audio flair.
holy crap. amazing boss battle. its so cinematic and badass. wow.
Thanks to everyone who played the game and left feedback! I will try to play all of your games as well but that might take a while.
(PS small easter egg/ bug in the web version if you turn the volume of your computer up or down the player moves left (I have no idea why))
This is an insanely good boss battle.Style was very cool, the way the boss looked and the way the phases progressed was amazing. Its fun to control.
Really really good.
This was a really fun bullet hell; Star of Providence (available on Steam now) has trained me well! I loved the music and the movement, very very slick
I was skeptical on how the movement was gonna be thematic enough to be Slick but damn I was blown away! That was a great boss fight and it felt super nice to react to everything while blasting away!
Fantastic level of polish wit the music, movement, sfx and art!
This was so cool, very satisfying to beat. The final phase has a lot of personality for something so simple. Very pretty art style too.