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Slick Hand Joe's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #117 | 3.943 | 3.943 |
| Theme | #118 | 3.800 | 3.800 |
| Originality | #122 | 3.857 | 3.857 |
| Fun | #415 | 2.629 | 2.629 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
Main character is a skeleton thief nicknamed Slick Hand Joe for his great skill at stealing everything that is not nailed now. In the game, players themselves have to be super slick to simultaneously navigate the dialogue with the target and play a Snake-type game as the detached Joe's Hand which is trying to find something pricey in a target's bag
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Comments
Really neat concept, but the hitbox on the sword was rough... And I thought maybe that the music was a tad loud and the options button just starts the game instead of bringing up options...
But the art is cool and the idea is really solid! :D
Love the art and concept here. Really neat!
Neat! I like the idea of having to multitask the deception and snake-y game, but as others have mentioned, I found the sword's hitbox difficult to get a feel for, and 'game overs' are very abrupt. Nonetheless, great proof of concept, and the art looks very nice!
Cool idea! I think the hitboxes are weird, but the multi-tasking aspect is cool, and the art is great. Good stuff!
Love the concept behind this with the dual mini-games and the art is top notch! Definitely a solid foundation shown off here for something only built in a week, I would be interested to see where you could take this in the future. Great job!