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Forgotten Amusements's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Usability | #10 | 3.750 | 3.750 |
| Overall | #18 | 3.583 | 3.583 |
| Inspiration | #27 | 3.583 | 3.583 |
| Vibes | #33 | 3.417 | 3.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I adore your synopsis! The Greek lettering is great for your theme. Clean layout, descriptions of rooms and maps are cool. I love the little details like chalk messages to remind the PCs to escape and the graffiti in Hade's Lair and Felix the Cat as the main villain. Great job!
I'm so glad to hear that! The little "chalk mystery" was my favourite part of the whole project.
Your inspirations are really showing and are very "clean". Great job!
Thank you! You should see the amount of "mess" that I cut from the original ideation...
Oh I feel you.
I love the way you handled the inspiration, I'd say move the inspo page towards the front so that way reader get a hold of that information before diving into the adventure!
Good advice, wish I'd thought of that!
Fun dungeon escape full of Greek mythology! Casting Felix the Cat as a Rakshasa is the best. Backwards name and backwards hands!
I ran into questions in a few places; for instance, regarding Quakes with Xelif. Since that happens every round, is there always a 50% chance of hitting another PC? Or is it one time per round? Can the Cyclops's key simply be taken while he's petrified? Is this intended to telegraph the Medusa?
Regarding the Medusa, I love the idea of calming the pool, a great way to incorporate the environment; similarly, the Cerberus' Lair bursts of fire. And "Tracks. Circuits the room — Match the PC's footwear." Great way to provide players with insight into some of the setup here!
Great work! I love a bit of mythology! Oh, and great maps as well!
Thank you! The Xilef encounter was very rushed at the end of the jam. I intended it to be like Mirror Image in that once you hit one, its obvious who Xilef is and subsequent attacks for that round can be targetted reliably.
The Cyclops key can be burgled off him with some care, though I should have been specific about how that particular challenge should be resolved in order to make it something to scratch one's chin over. I wanted to make sure thieves had a lot of good moments, and this was intended to be one of them. As for telegraphing the medusa, no he just likes turning into a boulder, which I'm realising is confusing that they're unrelated. I also think there should be dedicated telegraphing of the medusa in Laconia via the classic "extremely lifelike statues" amidst all the ruins.
In general I think I cut too much explanation to fit into the time and space restrictions, which leads to these ambiguities.
I appreciate your thoughts!
Those maps are amazing! Great work, it really gives a great arena feel throughout.
Thank you! I made the maps using Inkarnate, which I whole-heartedly recommend. I had intended to actually just use these as mockups and hand draw over them to make a more illustrative style, but time dictated that I had to just polish them up and use them as is.