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A jam submission

Contra Mundum a Shadowdark ModuleView project page

The adventurers attempt to rescue Princess Blythe before the Warlock completes his evil desire.
Submitted by Donnovan Knight — 2 days, 59 minutes before the deadline
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Contra Mundum a Shadowdark Module's itch.io page

Results

CriteriaRankScore*Raw Score
Usability#263.2203.364
Vibes#383.1333.273
Overall#393.2203.364
Inspiration#403.3073.455

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I really dig the art here, it feels like the characters (and indeed the whole booklet) are tensed, shouting, and ready for action. I especially enjoy the rats, dire. Very punchy and enjoyable to read. Fun twist on "Contra" to being "against the world" in the title!

Developer

Thanks, I wasn’t sure if anyone would pickup on the title. 

Submitted

The Konami trap is awesome and the art is very cool! 

Developer(+1)

Thanks!

Submitted

Those side scrolling maps are nice, and I am a huge fan of the art. The quantity of artwork is impressive given the time constraint. Bravo. 

Developer

Thanks! I really appreciate that. Over half of the art was done on the evening of Groundhog Day, so not saying I didn't get into a timeloop, but...I have no other explanation for getting that much done in one night.

Submitted

Fantastic work, I would love to play this as an actual side-scroller if it existed!

Developer

Thanks! Nice thing about side-scrollers is there are fewer options, so no decision fatigue with them.

Submitted

The side scrolling map is very nice touch to add, the art is well done, and the story is engaging. I say really good job creating a interesting adventure. 

Developer

Thanks, it was a fun little project to do. 

Submitted

The konami code as a trap, so cool. Such a great use of the Contra influence!

Developer

Thanks! It was such an obvious thing, but yet took me quite awhile to realize, even after I already had written down I was going to have a pressure plate trap.