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Slick Em!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #93 | 3.650 | 3.650 |
| Presentation | #259 | 3.450 | 3.450 |
| Theme | #332 | 3.025 | 3.025 |
| Originality | #444 | 2.825 | 2.825 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
The floors are slick!
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Comments
The visuals were pretty slick, and the customization is simple and effective. Movement feels good, but I had some trouble throwing and grabbing at the same time.
This game is pretty advanced for a game jam game. Well done!
Had a ton of fun with this. Gameplay is very smooth, and it felt like the perfect difficulty for me. Enemies one-shotting you is rough, but it also creates these really funny moments, since there are plenty of ways to avoid taking damage, and it doesn't take too much time to complete a full run anyway. I really like that your own bullets push you and other enemies around; adds a lot to the chaos while also preventing you from being overcrowded, which is a death sentence. A new weapon every area is cool. You didn't even have to put in a character selector, but you did anyway, and that's awesome. And while the sword-only run remains regrettably out of reach, I enjoyed all the time I spent on it.
super fun! i do feel like the enemies one shot you however but overall its really good!
I could play this for hours! The movement is clean, and even with the slick floors I never feel like I'm out of control. Has classic arcade vibes, overall slick game!
Movement feels pretty nice even with all the floors being slippery, it's pretty fun circling around some of the enemies while shooting at them. I'm also a fan of the duck and box combo, so it's nice to have a bit of customization in the beginning. I do feel like some of the weapons could be a bit better, as I always found myself trying to prioritize the regular gun over others. The shotgun has little ammo, the sniper (blue gun) has even less ammo and only shoots out one bullet, and the grenade slides so much that enemies are usually able to completely avoid it. I also think that the style for the floors can be adjusted, as a regular grey floor doesn't really scream "slippery" to me. Otherwise it's really cools that the rooms are randomized for each run, definitely makes it a lot more replayable. Great job here! Also hope you have a chance to check out my team's game if you have the time!
I beat it with the dev watching me like a goat! Took me over an hour to beat, and it was challenging but rewarding to master.
Cool gameplay, the quick weapon swapping reminds me of Hotline Miami I think. It really encourages you to keep moving, kill more enemies, and the inventory system actually letting you store some for awhile allows for some more tactical play, though the guns do run out of ammo quickly. Keeping health restoration in that same system creates some neat tradeoffs between dealing damage and safety, too.
Pretty nice and slick, collecting weapons and more hearts before the boss was fun, I did feel like my guy was a little bit too killable because you can get hit three times in very quick succesion since there are no iframes. The personalisation is very cool though.
Thanks for the feedback! I think adding i frames or health gate after attack would be a good addition, especially since the second boss is almost impossible to melee without it.
It's really addictive slick and fun, nice
Thank you!
Solid gameplay and clear visuals. I like the chaos of having to deal with the recoil and physics of the bullets it's a fun and fresh mechanic in the flooded world of bullet hells. Picking up and throwing weapons also makes it feel like you need to be good at staying on your toes reacting to what's going on around you and what resources you have left.
Thank you! I appreciate the verbose feedback!
I always love top-down shooters, and this one's made really well. I did struggle to beat the second boss after losing all my ammo though, since there's no iframes in this game you get one tapped at close range (without cover)
Thank you! I agree there should be some health gate or iframes mechanic, also would have been nice if I had time to add in visual damage indicators so the player knows when they got hit.
The cat is dead to me, the rabbit with a pot is the strat.
cat is the best one, skill issue ngl
Very polished and fun game. Love the cute little character customization at the start, and the weapons/inventory system. My only issue would be restarting back at the very beginning of the game every time I died. I wish there were level chackpoints I could save progress on. Great work otherwise :)
This is FANTASITC! And the amount of polish in such a short time is commendable: Mini-maps, character customization, enemy variation, boss fights, and more. I loved the bouncing bullet mechanic for ricochet shots around corners in later levels. Not sure it was an intended feature, but I did use the pistol ricochet to move myself around faster in those later levels (post boss where they were more abundant).
I think it has already been said, but a suggested feature: Throwing the empty weapon as a blunt object to do damage (with it disappearing on hit like the other projectiles)
And last but not least: Shoutout for the Barrel Goblin representation!
Cool entry! Being able to pick your character at the start was a nice touch. I think this was really well implemented and looked quite good, though I think more weapon variety would have helped keep things interesting. I wasn’t sure why I would choose weapons like the shotgun once the pistol was available, since the ammo was too limiting. Still enjoyed though, great work!
Some say kettle cat is still battling the COMMODOR3 to this day...
Very fun arcade shooter experience! Great job!
Really fun game with some nice polish for being done within the time frame. 10/10 would play as a duck again.
A procedurally generated game in a game jam is a risky move! But you managed to pull it off with enough polish. Nice visuals and smooth gameplay. Hats off to you fellow gamer! Cheers 🍻
Do make sure to play and rate our game as well (it might take a minute for it to load)
I am on cat team. This game is a fun little dungeon crawler that I enjoyed flying around your maps.
Cat team all the way! I appreciate you taking the time to play!