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A jam submission

Once Upon A KissView game page

Will Mary be able to achieve her fairy tale?
Submitted by difffy — 6 hours, 21 minutes before the deadline
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Once Upon A Kiss's itch.io page

Results

CriteriaRankScore*Raw Score
Sweetness#203.8003.800
Overall#542.6502.650
Overall#552.8002.800
Spiciness#621.8001.800
Rate the kiss(es)!#642.2002.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

A livello stilistico è davvero un bel gioco. Sfondi e personaggi sono molto belli. Ma la cosa che mia ha colpito di più sono i dettagli, come le il tremolio dei disegni, le icone sulle scelte, l'illuminazione del personaggio che parla e le transizioni; tutto davvero ben fatto. Le musiche non le ho trovate molto azzeccate per i contesti in cui erano.

Mi ha incuriosito come gioco, però , anche se ho provato varie volte, mi è capitato sempre lo stesso finale del farm simulator 😅.  Non capisco quali scelte debba prendere per far andare avanti la storia e ottenere finali diversi.

Developer

Ciao,

Grazie per aver apprezzato il gioco.

Questa risposta è tradotta da Google Translate. Se le parole sono troppo incomprensibili, ho la risposta originale in inglese qui sotto. Grazie per la comprensione.

A causa del poco tempo rimasto, la musica è stata scelta un po' in fretta. Ho anche scoperto di recente che c'è un problema per cui la musica continua a suonare dopo la fine delle scene; ma dato che si avvicina il capodanno lunare, ci vorrà un po' prima che possa risolvere il problema. Forse la combinazione di entrambi i fattori è il motivo per cui la musica risulta strana in alcuni contesti. (O forse sono solo i miei gusti musicali a essere pessimi <(_ _)>)

Per i finali, assicurati di parlare con gli interessi amorosi e di non concentrarti troppo sulla cura della fattoria; dopotutto è un gioco di appuntamenti. Un altro motivo è che le scelte che fai aumentano l'affetto di ogni interesse amoroso in modo diverso, il che può influire sul finale che ottieni, il che potrebbe anche essere il motivo per cui continui a ottenere lo stesso finale.

.

Hello,

Thank you for enjoying the game.

Due to the limited amount of time left, the music was chosen in a bit of a hurry. I have also recently learnt that there's a problem where the music continues playing after the scenes have ended; but since the lunar new year is coming, it will be a little while before I can fix it. Maybe the combination of both is the reason why the music feels weird within the contexts (Or maybe just my music taste is bad <(_ _)>).

For the endings, make sure to talk with the love interests and not to focus too much on tending the farm; as it's a dating game after all. Another is that the choices you choose increase each love interests' affection differently,  which can impact on which ending you get, which could also be why you kept getting the same ending.

Grazie della risposta. Ho rigiocato il tuo gioco facendo vari tentativi e combinazioni, anche evitando di prendermi cura della fattoria. Sono riuscito ad ottenere un solo finale diverso, quello con Charlotte, molto interessante. Credo ci sia un bug per cui i regali a volte scompaiono e non possono essere regalati ai personaggi, e non riesco ad ottenere come regalo la collana di Violet. Ho continuato a provare il tuo gioco perché penso che per il poco tempo che hai avuto, hai fatto un buon lavoro e creato una storia molto interessante. Con un bilanciamento e una correzione dei bug puoi renderlo fruibile al meglio. Consiglierei assolutamente di giocarlo : )

Submitted

THE COLORS ARE SO LOVELY!!!!!! i love the backgrounds too and saoirse is very cute. this game is so sweet

Developer

Hi! Glad you enjoyed the game!

I want the game to reflect a little on how our Mary views the world with a fairy-tale vibe. Good to know that you love the colors~

Saoirse was my favorite to draw and my lil sis' least favorite to name due to her complicated upbringing. (Her full name is Saoirse Cove, but I had to shorten it because it was too long (≧∀≦)ゞ) .

Submitted

First of all, the graphics with all the animations made it pretty distinct.

I liked how there were many choices and each day you could choose an activity. And that the choices had symbols next to them was a neat touch. But maybe there could be a morning - afternoon - evening cycle every day? On my first try, I chose to tend to the farm every day. Like I was supposed to do! :D But maybe I could tend to the farm in the morning and go talk to my friends or go on adventures in the afternoon? And the ending I got was pretty funny... :D

I also liked the mentions of the dreams. They seemed to be changing depending on your choices and seemed to be symbolic.

I also liked how there were many endings. And how the endings mentioned what happened to other characters. That's a neat idea. And that completing endings opened up new things was also an interesting idea. I was intrigued by the "rumor" and played the game a few times to see how far I can take it. I also felt sorry for Violet that she has to run extra errands to make ends meet. Maybe she could help tend the farm while I go on adventures? Maybe I should replay it again and see if that works...

By the way, did I notice a "Back to the future reference" there..? :)

Developer(+1)

Hello, thank you so much for liking the game so far.

As it's my first time doing a visual novel, I had doubts about whether my game was good enough and your comment gave me a lot of confidence.

Many parts in the game are inspired on the time where I was staying in my hometown; where families are far away from each other and have their own farm, which is why:

  • The choice to take care of the farm or do something else is very significant; as just the journey alone can take you from a quarter to half a day.
  • That tending the farm is very time-consuming and pays little to nothing, it's more of a family-helping-each-other-to-have-enough-food thing. (Mary takes care of the farm mainly to ease Grandma's worry, not to earn money.)

As for the dreams, all I have to say is that maybe they aren't just dreams *wink wink*.

With the themes clash & crush and toxic love, I went with a more subtle and ideological route; where someone may not actually be like how they appear. Be on the watch out for the choices as they specifically shown certain options for a reason.

I hope you have fun trying out all the endings.

Best regards,

Difffy

Submitted

That's one heck of a visual novel for a first time. It's one thing to have no bugs (none that I've noticed) or even going beyond the basics of Ren'py. But I could tell you: I'm not new to making visual novels but I don't know how you did some of the things here.

And the context makes it more interesting. :)

Developer(+1)

Haha, thanks for the compliment, it was just pure will and a delusion (maybe a little too much caffeine nights q(≧▽≦q)).