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A jam submission

Vi's City Jam (BIG MODE Jam Prototype)View game page

Submitted by forteXP, Slyme_Rhymes — 1 hour, 13 minutes before the deadline
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Vi's City Jam (BIG MODE Jam Prototype)'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun#2933.0043.800
Presentation#4392.6883.400
Originality#5592.2932.900
Theme#5991.9762.500

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Slick"?
Play as the stylish character "Vi" as they hop, dive, and jam through a city district collecting sick tunes for their cassette player

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Comments

Nice little collect-a-thon; the music was slick and the movement was fun!

Submitted(+1)

Reminded me of Overgrowth, if you've heard of it. Some cool platforming here! I see that this is your 3D game, so I'm curious how you might want to expand on this. Good stuff!

Developer(+1)

This is my first time seeing it. Looks cool!

If I visit this project again after the jam, I'd like to add more movement options to Vi! We also have functionality for respawning, checkpoints, and environment hazards, but didn't have much time to make assets for it. We were most directly inspired by BRC and A Hat in Time, so I'd like to include more complicated level design that incorporates/rewards fun movement :)

Submitted(+1)

i really like this game and am not biased at all
but really a super fun game, good job!!

Developer(+1)

thanks!! i agree. and i'm not biased either. 😂

Submitted(+1)

Very stylish bunny character and a fun dive mechanic!

Developer(+2)

Thanks! This is my first time programming a 3d project, and most of the jam was me figuring out the math for the dive. We do our best out here 😆

Submitted(+1)

This game reminds me a lot of those old PS2 platformer type games, with the music, the collection gameplay, and the world environment. Was weirdly nostalgic for me

Very solid game idea that I'd love to see expanded upon!

Submitted(+1)

Would be cool if the cranes can move down after reaching a certain checkpoint.