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Conelympus's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #499 | 2.583 | 3.444 |
| Fun | #561 | 2.083 | 2.778 |
| Theme | #579 | 2.083 | 2.778 |
| Presentation | #637 | 1.583 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
The characters primary technique is the Spirit-Lick or S-Lick
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Comments
Interesting concept for a digging game, and I appreciate the included creative backstory. A game like this could do well with a timer feature to see how fast you can get through the game, since the upgrades seem built around that.
Yeah, I ran out of time. The plan was was that the upper layers would be melting, so you had to stay ahead of that and balance the risk of going out of your way to collect toppings to dig better vs going straight down to stay ahead of the melting.
I squandered a lot of the time, and everything took longer than anticipated. Unfortunately everything that would have made the game worth playing was put off in favor of things that would make the game "complete".
I did have time to add a timer, and considered it, but I knew I wouldn't have time time to playtest it and balance it against the upgrade schedule. The last thing I wanted to do to anyone who actually played this thing, was make them try again if I wasn't generous enough with the timer.
Thanks for playing, thanks for the feedback. I think once Godot version 4+ supports exporting C# projects I might revisit the project and get it to "worth playing for 15 minutes in browser"
Well done!
Love the crazy lore and the ms-paint art style! Was a fun little incremental!
Freaky ahhh dig dug
(I also had the issue with collecting no nuts but I see you're already aware)
I was not able to collect any nuts. However I did make it to the end. It's a neat little take on the digging game genre!
Sorry about that.
Thanks for playing, the kind words, and the bug report. I have fixed it but cannot re-upload until the game jam judging is over.