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[DevLog] Perhaps Partaking

A topic by FatWednesday created Feb 02, 2026 Views: 156 Replies: 3
Viewing posts 1 to 3

Interested in this Jam because 100 days is a real comfortable time line to work with, and the theme stuff seems interesting.

Not got a real plan as of yet, just some random Ideas floating around the noggin.

For now, just experimenting with vibes, going for a sort of PS1 era look/feel. So breaking out the old PSX shaders to experiment with the feel.

So youtube compression doesn’t do it any favours given it’s already low res PSX style rendering. Still working on getting the vibe feeling right, but think that’s mostly there for me now.

Also started just roughing out some of the core interactions, fading teleports or entering buildings, vehicles, or just generally changing perspective in a big way. Item pickup and inspection, floating objects on the water, and a boat vehicle.

Next up I want to move collision to ghost objects that aren’t moving with the ocean, only which should remove the snappy jitter when standing on those dynamic objects.

Once that’s done, I’ll have most of the individual components to start putting together an actual experience…. Just need to work out a couple of locations to visit/explore, a story to somehow deliver throughout those locations, and a butt load of PSX style art…. so lots of learning blender to be done XD

Nice job!

Not a ton of progress lately. Been busy with work, the dog takes not playing with her personally, and generally was a bit unsure about where I was going with the project.

That said, given the progress so far, the timeline, and possible disruptions ahead. I think I’m steering the project in the direction of a short walking-simulator kind of experience. Mostly just try and tell a very short story, give spooky vibes, that sort of thing.

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But enjoying playing around with blender, although I’m sure proper artists would cry at some of my choices, topology, and uv unwraps. I thought I was done with trying to get the general ‘feel’ of the ocean bits done, but I feel I’m becoming obsessed with trying to tweak shaders, fog settings, particles, and lighting to get something that feels right to me.

Anyway, small or large, progress is still progress.