Lol i too loved the pirate facecam XD and your music was great~ Also pretty fun to upgrade and try to cause as much destruction as possible XD
Play game
Slip Ship's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #284 | 3.367 | 3.367 |
| Theme | #298 | 3.133 | 3.133 |
| Presentation | #338 | 3.100 | 3.100 |
| Fun | #447 | 2.533 | 2.533 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
Captain Redbeard covered his boat in oil so that he could take it inland. We did not end up creating a visual representation of this, so instead you can assume the ship is just magic. The ship slips slickly, steadily slashing property values and strikingly skyrocketing damage to the surrounding civilian cityscape
Comments
Love the MS paint art, 10/10 art direction. Gameplay was a bit rough, I was able to win, but often I would crash into some sort of impassable wall immediately? And I felt like crashing through the buildings in front of me and cannoning them behind me were goals that were a bit at odds with each other. Still, got a bunch of upgrades and beat it. Nice work!
SO glad you like my art direction. This is a big deal coming from the skeleton simulator guy. Yes, the wall was one of the last things implemented (the day of!) and the worst part is I know exactly where in the code the issue happens, but I can't fix it because the am is over! And yeah, the cannons probably should have been left on the chopping block. The gameplay loop just doesn't support them as they exist, but they were added early and I just sort of hoped functionality would bloom around it. My mom's a gardener so I should know that all that ever blooms around things unprompted are weeds. Thank you for playing!
Yarr let's plunder the land and the seas! Love the facial expression sprites in the corner, and some nice sfx. Sometimes I couldn't really tell why I was going far or stopping early, wish I could slide for a bit longer. Cool game!
Thank you so much for playing! Redbeard holds Captain Oylslick in the highest regard. I'm really glad the sound and portrait works for you; it's gratifying to have my features appreciated. But yes, very valid criticisms. Who would think that a game called Slip Ship would be slipshod. Ultimately we just ran out of time to make the system the best it could be. Thank you for playing either way!
Nice launch game! the sound effects were nice and I really enjoy the idea! at the beginning it was a bit hard to understand what I was supposed to do but I got the hang of it later
Yessss a launch game! These were so sorely missed. I will say the cannon didn't always seem like it worked super well and sometimes the big X wall was THE first obstacle you'd run into (like, pretty often), but I am always on board with this type of game and highly recommend this genre making a comeback!
I do wish the ship was covered in oil visually to help sell the slickness because the description of such a thing is a very silly concept!
I'm so glad you understand the vision! This game came down to the wire on a lot of things. The cannons were implemented very early on, but their functionality was left until very late. The wall wasn't implemented until hours before shipping. It TOTALLY was the plan to have the ship be oil-slick'd with particle effects, but it wasn't my responsibility and it just never got done. Somewhere down the line I may try to get the game into a more finished state, but for now that's the rub unfortunately. Thankfully, speed upgrades level 3 and above let you start fast enough to go right through it if I recall correctly. Thank you so much for playing!
I really like the expressions of the pirate in the top right. Reminds me of Pizza Tower.
wow oh wow this game is good!
The troll face made me laugh every time lol
wow oh wow this game is good
The music went sO HARD IT WAS PHENOMENAL!!! Love the guys face in the top right, love the gameplay!!! The victory screen?!?! Immaculate!!!
Some SFX overlap, but I had an enjoyable time anyway :D
not the troll face lmao neat concept! thought it was comical to have a pirate looting the city instead of other ships! SFX are a tad loud
We do a little destruction of infrastructure... and a little sound volume balancing. It seems that maybe we should have done a little more. My concern was mostly with making sure everything COULD be heard and not necessarily if it SHOULD be heard. I appreciate the feedback and am very grateful you played! Glad you appreciated the our concept!
I'm in love with the idea that a boat is just crashing on land and levelling a city, lots of chaos and made me chuckle
I love the concept! i think things go a little too fast for me to understand what is going on, these types of games have that effect on me. This game has a lot of character!








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