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A jam submission

S.L.I.C.K.View game page

Entry for BigMode 2026 gamejam. Platformer + Rocket Launcher
Submitted by MAЯP — 1 hour, 6 minutes before the deadline
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S.L.I.C.K.'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun#3342.9002.900
Theme#3453.0003.000
Originality#3463.1753.175
Presentation#4502.6502.650

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Slick"?
it slides, a lot

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Comments

Viewing comments 40 to 21 of 50 · Next page · Previous page · First page · Last page
Submitted(+1)

Zooming around with a rocket launcher is pretty slick

Developer

Thanks for playing

Submitted(+1)

Very slick !! Can't get a lot slicker than a rocket jump ...

Developer

Thanks for playing

Submitted(+1)

Pretty slick use of the bazooka, love the rocket wall jumping!

Developer

Thanks for playing

Submitted(+1)

Very cool game. It took me a while to grasp the controls, but after that it was a very fun experience.

Developer

thanks for playing

Submitted(+1)

Nice game! The rocket launcher felt great to use.

Developer

thanks for playing

Submitted(+1)

Really cool concept! Got stuck on the second "jump" up unfortunately. The vertical rocket up just lacked easily repeatable actions, especially with how snapping the actual character controls are in terms of the rocket launcher, that made it feel impossible to get up even though I knew the idea of how to do so.

Developer

Thanks for playing.
> Got stuck on the second "jump" up unfortunately
Thanks for the feedback. Yes, I need to learn more about level design. I had to give a reward for making that jump and leave the main route somewhere else. The way to make that jump is to dash and using the rocket at your feet while dashing... and then impulse up with the wall.
Game development is a journey that apparently is going to take a while.... 

Developer

as a courtesy here is an image of my doing the jump

Submitted(+1)

Cool idea. The combat and movement being used with the same mechanic is cool and creates interesting gameplay

Developer

Thanks for playing & thanks for the feedback.

Submitted(+1)

Cool movement! Can really ramp up the speed which is nice! Had a lot of fun with it getting used to the momentum!

Developer(+1)

Thanks for playing

Submitted(+1)

Unfortunately I couldn't get the rockets to fire with enough speed or consistency to actually experience the mechanics of the game or progress past the first obstacle - sometimes the rocket just wouldn't fire at all, or I couldn't spam them to get momentum. Overall there's a cool concept and I like the sound design and visuals

Developer (1 edit) (+1)

Thanks for playing and thanks for the feedback.

BTW. Yes I had to explain the player better that you can go higher if you hold fire and fire at your feet then use that momentum to impulse yourself higher. I will keep this in mind next time I make a game.

Submitted(+1)

could use a bit of more tutorialisation, but wooooooooooooo spamming rockets and sliding away is a lot of fun. great job.

Developer

Thanks for playing
> could use a bit of more tutorialisation
Yes, more tutorialisation than a typical turorial hopefully. Thanks for the feedback

Submitted(+1)

My favorite part was spamming rockets and really cruising around the rooms at the speed of light! Feels good schmoving around the badguys launching missiles haha

Developer

Thanks for playing

Submitted(+1)

Managed to beat it. Cool idea with fun movement, really could have used some tutorial prompts telling you things like how you can hold to make the rocket jump go higher.

Developer (3 edits) (+1)

Thanks for playing
> Managed to beat it.
You are the first one who explicitly says it (XD). Thanks for the feedback. I had this thought process of making those challenges as the tutorial so once you pass the challenge you already know how things work.... I guess it is just to harsh. I hope to keep a balance in the future so I neither make a long tutorial with a long text not this challenge that was hard to beat. I will use barks next time. Unfortunately I did not have that much time to think about the level. Again, thanks for the feedback.

Viewing comments 40 to 21 of 50 · Next page · Previous page · First page · Last page