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A jam submission

Wizard CraftView game page

Make the most talented wizard in the village or even in the whole realm...
Submitted by DeadRat — 1 hour, 27 minutes before the deadline
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Wizard Craft's itch.io page

Results

CriteriaRankScore*Raw Score
How well implemented were the quick time events?#143.4743.714
Was it fun to play this entry?#273.0293.238
Overall#332.7802.971
Did the difficulty seem fair?#392.5842.762
How multifunctional was the level design?#392.2272.381
How good was the level design?#402.5842.762

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Loved seeing this game get turned into something more than customization! You already had such a cool customization that it was really smoothly implemented into the gameplay. Loved how unique I could make my character. I will say that sooooo many enemies spawn so fast that its hard to know if I was doing things correctly or if I missed something crucial to help me kill a lot of them at once. Fun game nonetheless. 

Submitted

Honestly I think turning the customization system into actual stats is such a sick idea, probably one of the best takes on it I've seen. Gameplay felt really smooth too. If I had to nitpick, there were maybe too many enemies thrown at you at once and lifesteal felt pretty busted, but that's minor stuff in the big picture. Visually everything looks fantastic across the board. My main wish would be more variety in pathing, going straight up works fine, but throwing in some twists and alternate routes would really let the other abilities shine.
if you can please check out my entry I would appreciate that a lot.

Submitted

Great survival game!

I really enjoyed the QTEs. It's great that they're tied to different spells. It kept me from getting bored and motivated me to do them as often as possible.

Submitted

Really cool. Would have been better if the challenge was a bit more. But other than that, really smooth, really complex and cool man!

Submitted

This is a fun rouge like game idea! Love the way you change the wizards stats!

Submitted

this can become a great roguelike, good job!

Submitted

One of the coolest customizers (imo) getting reworked as a stat system? Love it. This felt really good to play. The number of enemies may have been a bit much, and the lifesteal was OP, but those are small notes in the grand scheme. The art for everything is superb. I would have liked to see more diversity in the directions I could go. Up is good, but some twists and turns would help utilize the other abilities better.

All around, great job!

Developer(+1)

Thank you, yeah i kind of forgot about the map and only did it 4 hours before submission so that why its kind of bland, but thanks for the advice. : )

Submitted

Wow amazing!

I really liked that you kept going with this game from round 1!

Really cool seeing the customizer making a difference in game!

Well done, the game was fun and the QTE were awesome! 

Submitted(+1)

This is a really cool implementation of the grading criteria!

I recommend a way to preview how the gear affects the spells you can receive (if it is already there, sorry I missed it).

I loved the concept of using QTEs to cast spells while maneuvering with the other hand, it was very engaging!

Submitted

Had to adjust my strat from the first time to get farther the second time. Felt overwhelmed and barely hanging on at all times, so if that was the goal, then well done! Fun game.

Submitted

I think your game is great! I noticed a lot of other people seemed to struggle with the difficulty, but I honestly thought it was pretty fair. I viewed it as an extraction kind of game where the enemies had to be outmaneuvered as well as destroyed. It added an element of difficulty where they may have been a very easy and straight forward game! Well done! 

Submitted

I the concpet of how the spells are preformed

Submitted(+1)

The early game pressure is too high; I think it needs a gentler start. Manual QTEs feel awkward in this gameplay. It would fit the pacing better if spells cast automatically, but occasionally you could trigger an 'empowered' version that activates slow-mo for a QTE.

Submitted(+1)

Monsters have vastly too much HP in the beginning and it is litterally impossible to kill them without getting swarmed. 

Looking at the QTE and dodging at the same time did not feel possible to me, so i resorted to just clicking randomly on the arrow keys while moving.

I suggest you do it in a slow-motion mode and player either fail or succed, but the spells need to have a much greater impact then they do now, i bare felt they did more damage then the auto attack.

Developer

I played it so much in the last week that i kind of got used to these problems, but thank you for pointing it out.