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False Kings's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Playtested this one | #32 | 2.121 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I updated the game to version 16. Nicer graphics, and presentation. Bug fixes.
System was changed to make combos happen more frequently.
Interesting idea! I think this has the potential to become really something awesome, I personally would love a more polished tutorial, and maybe a training area where I can beat up a dummy so I can get around to understanding the game more!
Thank you so much for the helpful feedback! Do you have suggestions on what would make the tutorial be more polished?
I will set the training partner in training mode to idle by default. That makes more sense for what training should accomplish.
Often what you see is a guided experience where players are required to perform specific actions a number of times
Take for example assassins creed 2, where the player enters the ring with the PC's uncle and they have to perform a set of actions that guide the player through combat, effectively becoming a combat tutorial.
Something like that borders on stereotypical nowadays, but maybe other fighting games like tekken have better ways?
I updated the game to version 15.6.1. Performance has been improved. No more stuttering for 4 player match. Bug fixes. Characters models are bigger for easier viewing and tracking of the opponent and your own character.
I updated the game to version 15.6. Computer players were added to versus mode.