I love the animation, the art. I finished playing the game too! I think it's really polished, great job !
Play game
Oathbound's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #1 | 3.903 | 3.903 |
| Visuals | #3 | 4.000 | 4.000 |
| Audio | #4 | 3.323 | 3.323 |
| Overall | #6 | 3.597 | 3.597 |
| Theme | #37 | 3.161 | 3.161 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which theme(s) did your game incorporate, and how?
OATHBOUND seamlessly integrates two distinct jam themes:
PIGS: The entire game is set in the Pig Kingdom. Players embark on a quest to defeat the King Pig by navigating through pig-infested puzzle rooms. A mysterious Golden Knight mentor guides them on their journey.
EVERYTHING HAS A COST: Knight cannot naturally wield swords. Instead, he must collect blades from the environment. Each pig defeated consumes one sword permanently. Player must carefully manage this limited resource, as running out of swords means certain failure. Strategic planning is crucial: player must decide which pigs to fight, which to avoid, and when to use their precious swords.
Did you use any pre-made assets? If so, what were they and where were they from?
All visual assets (character sprites, UI elements, tiles,
animations, and logo) were created by me using Affinity
Designer/Canva.
MUSIC: Background music loop sourced from ZapSplat
(royalty-free)
Source: https://www.zapsplat.com/sound-effect-category/game-music-and-loops/
All game code, level design, and narrative content are
original.






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