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A jam submission

Slick Testing GroundsView game page

One slick robot vs one very slick stage.
Submitted by Yhac10 — 1 day, 13 hours before the deadline
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Slick Testing Grounds's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#4862.4873.000
Presentation#5082.4122.909
Fun#5212.2612.727
Originality#6072.0352.455

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Slick"?
One definition of slick is a smooth and slippery area. Slick blocks, as the name suggests, are pretty slippery. Plus, the player character looks pretty slick with its shades on.

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Comments

Developer

BTW, there is a secret exit at the end of the level. It's directly under the regular exit, and entering shows some art of the characters of this series. Also, going through the secret exit with no modifiers except the no checkpoints modifier will cause a different art of the characters to show up.

Submitted

geometry dash with a twist :)) gg

Submitted

The mix of 2d and 3d is really cool, so is the MC design. Those shades are slick. Great job!

Submitted

The character’s looks are pretty slick. I gotta give you that. You weren’t kidding about that difficulty, pretty unforgiving, but I love challenge games so it was certainly a fun experience! The background could definitely be faded/darkened to help the foreground stand out. Great Job!

Submitted

well done!!

Submitted

Pretty fun, but man is the default difficulty brutal.

Submitted

The 2d/3d mix looks really neat here! I also thought the modifier select screen was a clever way to offer flexible difficulty, and it’s also a good way to introduce replayability.

The visuals are creative and interesting, but can be a bit overwhelming in complex parts of levels. I wonder if just adjusting the saturation of colors in the background and maybe on the platforms (and leaving the character/interactables fully saturated) might help? Just an idea :)

Thanks for making this!

Developer

Thanks for the feedback. The graphics being too saturated is something that has been pointed out to me a lot from past game jams, yet I always keep the saturation up. Maybe it's just a problem with me, but I don't mind the saturation that much, if at all, that's probably why I keep doing it. 

Submitted

It’s certainly a striking look! If you enjoy it, I’d say keep it anyway :D

Submitted

Visuals were a bit tough to look at which makes it harder to push through a difficult section. 
I think the character is a brilliant design though. 

Developer

This game surprisingly drained me a lot. I pretty much rushed the last parts of the game just to get it over with. Hopefully I managed to get all of the bugs.