I am very dizzy.
I got a fair bit of the way through I think. Though I got stuck on the 1080 wall run because I could not at ALL wall run on the curved surface. Unless I'm thinking about it wrong?
The shots are super satisfying. My high sensitivity made over-shooting my spins kind of a nightmare though. Interesting stuff!
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SLICKSHOT's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #186 | 3.333 | 3.333 |
| Theme | #261 | 3.286 | 3.286 |
| Originality | #341 | 3.190 | 3.190 |
| Presentation | #481 | 2.524 | 2.524 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
Slickshot represents "Slick" through forcing the players to hit smooth trickshots to proceed, will giving them the tools to invent their own trickshots and create slick clips.
Comments
super fun idea to make a game around hitting trickshots only, just wish there was just a bit more to look at! some textures and art would have elevated the game to a super solid spot. very nice job!
Super Fun! brought back some nostalgia trying to summon some old trickshot kills
i really suck at this, but what a cool idea, trickshots only babyyyyy. i would've liked some more juice in this to make it even more slick. but this is a great entry.
Dang that was fun, it got hard but it was really satisfying to reload super quick. 5/5 from me
Pretty clever to essentially build an entire game around FPS trick shots like 360 no scope. Myself being a mere FPS mortal, I had to use the slow time version to be able to make progress.
We had a really similar approach to the theme slick, we also did a trickshot based game. We were even talking about naming it slickshot at one point LOL. I like the idea of making the player do trickshots to pass levels.
Really on theme and fun, I too miss the MW2 era
Would be better if there was more environmental design and if some of the levels/conditions were better explained, I'm sure I was following instructions for the double jump across the rooftop level but it didn't seem to work - no problem though because you have a level select :)


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