i liked your art. felt like my objective was unclear and it was pretty difficult. the qte was implemented well though. good job :)
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veggie run's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well implemented were the quick time events? | #38 | 2.405 | 2.571 |
| How multifunctional was the level design? | #41 | 2.183 | 2.333 |
| Overall | #51 | 2.022 | 2.162 |
| How good was the level design? | #52 | 2.049 | 2.190 |
| Was it fun to play this entry? | #56 | 1.826 | 1.952 |
| Did the difficulty seem fair? | #56 | 1.648 | 1.762 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Took a minute to figure out how to get passed the start screen. I'm using Firefox so that could have caused problems cutting off information. It was also kind of difficult. I do like the concept though, quite unique.
I couldn't figure out how to get past this screen in Firefox or Chrome:
Also, I recommend setting the resolution in your game's itch page settings to match the resolution you made the game in - the current settings make a huge gray block around your game window.
Ahah, thank you! The resolution looks good now too!
It's a cool ability system, but I was not able to get past the spinning blade no matter which ability I was using (I'm really not great at skill-intensive platformers, though).
My recommendation is to have jump bound to a separate key from the ability activation key, and maybe to slow or freeze time while trying to activate the QTE.
Good work!
It was challenging, but interesting. There's still room for improvement.
I liked that different abilities open up different paths, which is great.
This was a cool approach to the prompt! I love it when something simple gets an extra twist. Jumping as a qte is really fun to do. Like others have said, the level is incredibly hard. I got to where the three carrots are and couldn't get back there. That said, I think with some playtesting, and some re-working, this could be a really cool game! Great job.
The mouse is so cute! The game was so hard to play sadly :(
Goodluck on the jam!
Well I am not good at this game. The idea is great hard to get used to jumps being delayed or useless. Interesting game.
The game feels a bit clunky, but the abilities are actually pretty good. Jumping was a little painful.
Special abilities are fun, I tried them all (the one that breaks blocks is the most fun, gravity is also funky original). While the movement feels a little clunky and makes the game quite hard, I think your level design was good and this is already better than your first game, good job!



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