Play game
A quest for cake's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2 | 3.571 | 3.571 |
| Theme | #4 | 3.857 | 3.857 |
| Audio | #5 | 1.857 | 1.857 |
| Visual | #5 | 3.714 | 3.714 |
| Juice | #5 | 2.714 | 2.714 |
| Overall | #5 | 3.143 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- A nice demo, some effort needs to be put to polish the game. Lack of audio and SFX kind of kills the "vibe".
- Very fun game but the background/objects could use a bit more work ( e.g trees blocking instructions)
Team Members - Public
Vlad Slimovschi
Marks Karlins
Ramen Sensei
Elizaveta Gertner
Engine or technology
Godot
Resources not made during the jam
https://graduation-cat.itch.io/house-interior-tileset-32x32 : player house interior tileset
Leave a comment
Log in with itch.io to leave a comment.

Comments
Very fun game but the background/objects could use a bit more work ( e.g trees blocking instructions)
Great game, there was a bit of an issue with the collision on some layers, the visuals look nice but when moving so fast they are a bit harsh on the eye. Keep up the good work.
In the introduction, the text is going too fast :(
The whole game is nice, I like that during the game, a text stops, and I have to click to continue.
I actually like that the player is moving so fast, it is sometimes annoying, but only sometimes, in general it is a really interesting feeling.
Half baked, but still fun, extra points for Biggus Dickus :-D
The game itself feels promising, and I was really getting into the story. But I am stuck after cutting the green and blue wires. Also, the movements in the game make me dizzy. I don't think that was the intention.
you are correct, the movement was not supposed to feel that dizzying, as fot the wires, where you grab the wire cutters, there is a power up you can pick up for another jump, which allows you to cut the red wire as well, there is a lot of stuff we have to work out still
I have exactly the same problem with red wires :)
Damn, I like it :3
Here are all the bugs I've found xD
- I'd love for the dialogues not to move automatically, the time was perfect, but I like clicking it on my own and being able to dissasociate for some time, xD (it happens only during the first sequence?). The first dialogue skipping also ain't working well
- Some more colliders would be great
- Having a collider to the left outside would be nice
- I am so fast xD, sometimes hard to aim
- First E interact outside is not working? (neighbor)
- Spamming on the bookshelf permanently (in that scene) zooms to ur character
- Spawning all the time in front of a house was a bit confusing at first, but its cool
- In the after car area, the tiles on the top left are missplaced? bricks (I love the parallax)
- There is a cake on the roof!
- No interact text on the car when walking back
- I may have been soft-blocked in the cut wires area (I cut it, left cause interact with the car and came back), I tried to jump into the weird paper thingy and I still couldn't open the door
- I can still take quest after talking with neighbor, but she has old dialogue. so I am stuck on the earlier quest (thus I cannot use the car??)
It is not to say it's bad, cause I honestly liked it xD
The ending was cooked xD
All in all, a solid one, good job, and the laugh xD
Thank you very much for the feedback, I will work on it more probably after the game jam ends, in the meantime, if you dont mind listening to a couple of my explanations for the certain design choices/bugs, note that this is not an excuse for our miscalculation, rather a series of events:
We apologize for the inconveniences caused by our choices, but we really value your feedback, and even if we dont get this done in time for the showcase, we'd love you to play the game again once we manage to fix the bugs and smoothen the playing experience :3
Dwdw, ye I missed it, the double jump, figured it out later on xd
Was pretty cool ngl, and feel free to work on it :3