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SLICKSHOT's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #186 | 3.333 | 3.333 |
| Theme | #261 | 3.286 | 3.286 |
| Originality | #341 | 3.190 | 3.190 |
| Presentation | #481 | 2.524 | 2.524 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
Slickshot represents "Slick" through forcing the players to hit smooth trickshots to proceed, will giving them the tools to invent their own trickshots and create slick clips.
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Comments
I am very dizzy.
I got a fair bit of the way through I think. Though I got stuck on the 1080 wall run because I could not at ALL wall run on the curved surface. Unless I'm thinking about it wrong?
The shots are super satisfying. My high sensitivity made over-shooting my spins kind of a nightmare though. Interesting stuff!
super fun idea to make a game around hitting trickshots only, just wish there was just a bit more to look at! some textures and art would have elevated the game to a super solid spot. very nice job!
Very hard but nice to control!
Super Fun! brought back some nostalgia trying to summon some old trickshot kills
i really suck at this, but what a cool idea, trickshots only babyyyyy. i would've liked some more juice in this to make it even more slick. but this is a great entry.
Nice game. very challenging
Really fun! Very satisfying to hit shots.
That was super fun! was cool that you added reverse spin detection and trick combos
Thanks!
Very satisfying when you hit but a quite tricky! Wouldve loved a sensitivity slider
Thanks for playing! I had a senstivity slider in the settings, though I think it isn't as effective as it should be
This shit is tough but so so satisfying.
Thanks For Playing!
Dang that was fun, it got hard but it was really satisfying to reload super quick. 5/5 from me
Thanks For Playing! I think you might have posted the wrong screenshot lol
Oh LOL there are 4 games called slick shot!??? I got em mixed up. This one fun too!
Pretty clever to essentially build an entire game around FPS trick shots like 360 no scope. Myself being a mere FPS mortal, I had to use the slow time version to be able to make progress.
Thanks For Playing!
Cool concept, smooth and responsive controls. Maybe I'm missing something but sometimes it felt like I got all the requirements but the level didn't pass, I never was very good at trickshots back in the COD days. Nice job!
Thanks for playing! I'm not sure, I def could've done a better job with the trick registering. I tried to make it slightly strict but i think i went to far with it reseting spins if you dont spin fast enough, and reseting the second you hit the ground.
We had a really similar approach to the theme slick, we also did a trickshot based game. We were even talking about naming it slickshot at one point LOL. I like the idea of making the player do trickshots to pass levels.
Thanks for playing! I saw your game before when I was glancing through the submissions, Im planning on playing it when I go through a bunch of them tomorrow or wednesday
Really on theme and fun, I too miss the MW2 era
Would be better if there was more environmental design and if some of the levels/conditions were better explained, I'm sure I was following instructions for the double jump across the rooftop level but it didn't seem to work - no problem though because you have a level select :)
Thanks for playing! I kinda ran out of time near the end and rushed through making all the levels in the last day lol
Gotta be really slick to pull of these trick shots!
Thanks For Playing!
Need way more than just 0.5x slowdown