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A jam submission

Mouse MakerView game page

Go on a high-stakes heist for high-quality cheese.
Submitted by Matoe — 1 day, 19 hours before the deadline
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Mouse Maker's itch.io page

Results

CriteriaRankScore*Raw Score
How good was the level design?#93.4293.429
How multifunctional was the level design?#113.1433.143
Was it fun to play this entry?#153.4643.464
Overall#193.1713.171
How well implemented were the quick time events?#272.9292.929
Did the difficulty seem fair?#332.8932.893

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This is such a cool game! Loved that we got to choose our loadout to how we wanted to play at the beginning. Really great job!

Submitted

The most fun and multifunctional game I've played this round! 🤩

I REALLY liked the customization options - each one felt very well-designed. I especially liked the wing and bomb combination. The kunai and scarf are also great!

I had some issues with the sword - I really like the reach and feel, but I often found myself flying into missiles I deflected 😄

Submitted

I'm so glad you continued with the game from round 1, improved all the visuals, expanded on the awesome mechanics, and polished everything, I loved all the levels, you got something with this! I hope you continue to work on it next round, Great Job!
if you can please check out my entry I would appreciate that a lot.

Submitted

what a lovely game! really love the art and along with the QTE's!!

Submitted

customization aspect combined with multi functional level is melt really great, only problem with the game is when missiles come and QTE triggers you deal with the first missile but the other missiles just kills you.

Great game nonetheless

Submitted

Really love the art and combat. It would be cool to get some visual feedback for when I'm dealing damage to the big drones, since they have more health and sometimes I can't tell if my attacks are hitting or not. Good stuff!

Submitted

There's a lot of cool updates here. It's hard for me to classify "slowmo" as a "QTE", but I think the game itself is going in a good direction. The only other thing that I feel is a bit unclear is the "stealth" of the game. It seems to be themed towards stealthy missions, but the level design doesn't really reflect that. It would be cool to do a harder, but still possible pacifist run of these levels.

That said, what you have is really cool! You have some really difficult systems working together very smoothly, which is a feat in and of itself. Great job!

Submitted

This game is freaking awesome

Submitted

Cool continuation on the game!

I think the new additions adds a lot to the game.

The only downside was that a few of the turrets were invisible and I couldn't defeat them, which made the game super difficult! 

Otherwise a good job! :D

Submitted(+1)

Everything is really cute and well implemented. Was a little hard to play in some areas, but other than that, the slow motion, the clicks, everything is just so smooth. W

Do check out my game btw if you have the time.

Submitted(+1)

A mouse chasing cheese will always win my heart. Glad to see you expand on mechanics from the first round! Slow mo is always a fun addition too. I think I'd maybe recommend having some kind of alternative control as playing with right click / left click using a trackpad on a laptop is pretty tough, but I think that's probably just me.

Submitted(+1)

The changes to your game this round are well done and the usage of the QTE helped make the game have a lot more depth than last time. Well done!

Developer(+1)

Thank you so much! I’m really glad to hear that you interpreted the bullet time as a QTE, I was scared people might not make the connection lol.

Submitted

I hope most do, it fits with the game.

Submitted(+1)

i really enjoyed the item mechanics... that teleport ability was so much fun. your slow down for the combat and movement felt really natural. good job :)

Submitted(+1)

I liked the slowmo missle dodging, and the mid air slash/dash was very satsifying!

Thinking of feedback that hasn't already been given, I'd recommend having the levels unlocked for people who get stuck somewhere but want to see the rest of the game.

I'm glad you continued working on this from round 1, good work!

Submitted(+1)

Plays fine, but I suck at platformers 

Submitted(+1)

I really enjoyed this. The platforming felt great and the customizations felt unique.

Submitted(+1)

Nice game. A bit too high in difficulty from the get go. Love the customization.

Submitted(+1)

Cool to see you expand on the first round's game

Submitted(+1)

with no sounds it really felt flat to play the game, also wish there had been a run animation. 

did not feel like there were anything i consider QTE in the game, but i suppose all the gear etc. can be that - which it had a good variation of.

Developer (1 edit) (+1)

thats fair, i was focusing way more on the gameplay than on audio or animation. For the QTE I tried to make it so the bullet time mechanic would fit the role, since a traditional QTE wouldn’t have fit a 2d platformer. Thanks for playing! :)

Submitted(+1)

Remember this game from round 1! Really glad to see it here and with soooo many upgrades! art work stellar! game mechanics and fell outstanding,  overall great job! Mice Work!:P 

Developer

aw thanks so much! i tried to improve a lot of shortcomings from round 1 so i’m really glad you enjoyed :)