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Traitor's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Implementation | #23 | 3.005 | 4.250 |
| Concept | #26 | 3.005 | 4.250 |
| Enjoyment | #40 | 2.121 | 3.000 |
| Polish/Juice | #45 | 1.945 | 2.750 |
| Art | #45 | 2.121 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is the theme implemented?
By switching positions with the enemy, you take the place of the enemy.
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Comments
The idea is very good, but the game is hard
Thanks for the reply, I know, sorry.
So cool! A super creative way to implement the theme. Sometimes when playing we'd kill all the enemies and then be stuck in an empty arena though, which was a bit sad with how difficult some of the levels were to go through! I think it's caused by "possessing" someone before the starting timer? Which is our bad obv but still something to note. Also this game is loud af! But its awesome and got a bunch of 5 stars from us :]
Thanks for the reply! Yes i noticed the bug you wrote first, but i just couldn't figure out why its happens. you can set the volume in the settings.
Thanks again for the reply!
Interesting concept! I think it's a little too hard though. I might've been doing something wrong, but getting past the first level took me a while. Maybe it was the camera effect once you teleport? Made it hard to aim in time. I feel like there's a cool concept here though. Great submission!
Thanks for the reply, yeah i thought about changing it, but then I let it be that way.
Pls try my game then i will try your's
I tried it, pretty good, i like the grapichs. Nice job!