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HolyDark's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #23 | 3.538 | 3.538 |
| Overall | #36 | 2.923 | 2.923 |
| Enjoyment | #42 | 2.769 | 2.769 |
| Concept | #48 | 2.769 | 2.769 |
| Use of the Limitation | #49 | 2.615 | 2.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
5
Software used
Godot Engine
Use of the limitation
Using the lantern against the complete darkness to go through the levels
Cookies eaten
1
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Comments
this is so cool! how did you do the light? did you use shaders?
The light is obtained with the Light2D from Godot, and the dithering / color mapping is done with post-processing shaders
The game looks really cool! I’d love to play the final version with sound and some added challenge.
Unfortunately, I got stuck between a wall and the elevator and couldn’t move, so I wasn’t able to finish the game :(
absolutely great id love to see a full game one day TALENT!
Celeste anim and arts!
Really beautiful art style!
Cool movement mechanics. If you build an elevator and move away, it will just go away. How does your game relate to jamming?
Our character has fallen into complete darkness and can no longer move forward without the only light they possess. Surrounded by obscurity, they must rely on this fragile source of light to find their way and survive. In a way, the player is truly left in the dark, forced to face the unknown alone and figure out how to progress
I really like your Celeste-inspired visuals! and i love love love your dithering -- we BOTH did dithering light circles!
Glad you like the visuals :) It took a lot of time to get it right.