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A jam submission

HolyDarkView game page

Mine your way
Submitted by D3nX, furr_, Aitroxy — 6 hours, 45 minutes before the deadline
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HolyDark's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#233.5383.538
Overall#362.9232.923
Enjoyment#422.7692.769
Concept#482.7692.769
Use of the Limitation#492.6152.615

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
5

Software used
Godot Engine

Use of the limitation
Using the lantern against the complete darkness to go through the levels

Cookies eaten
1

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Comments

Submitted

this is so cool! how did you do the light? did you use shaders?

Developer(+1)

The light is obtained with the Light2D from Godot, and the dithering / color mapping is done with post-processing shaders

Submitted

The game looks really cool! I’d love to play the final version with sound and some added challenge.

Unfortunately, I got stuck between a wall and the elevator and couldn’t move, so I wasn’t able to finish the game :(

Submitted

absolutely great id love to see a full game one day TALENT!

Submitted(+1)

Celeste anim and arts!

Submitted(+1)

Really beautiful art style!

Submitted(+1)

Cool movement mechanics. If you build an elevator and move away, it will just go away. How does your game relate to jamming?

Developer

Our character has fallen into complete darkness and can no longer move forward without the only light they possess. Surrounded by obscurity, they must rely on this fragile source of light to find their way and survive. In a way, the player is truly left in the dark, forced to face the unknown alone and figure out how to progress

Submitted(+1)

I really like your Celeste-inspired visuals! and i love love love your dithering -- we BOTH did dithering light circles!

Developer

Glad you like the visuals :) It took a lot of time to get it right.