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I like my coffee dead's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #36 | 3.000 | 3.000 |
| Enjoyment | #54 | 2.500 | 2.500 |
| Overall | #65 | 2.469 | 2.469 |
| Use of the Limitation | #70 | 2.250 | 2.250 |
| Concept | #84 | 2.125 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Hunter, Ada, Craig.
Software used
GBstudio.
Use of the limitation
the customers in the cafe appear and disappear via a trigger when you enter and leave it. theres also the fact that the game over implies that the customers leave you in the dark via killing you since the customers themselves are undead.
Cookies eaten
4 maybe? most likely more.
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Comments
game is pretty fun... great work!!
funny as hell. idk if intended but the first ghost didn't tell me their order, just that "this isn't an expresso" i thought that it was intended, and i needed to memorize the orders required by dying and playing again... but then the second guy did order something specific? idk, confusing but still very charming and fun
oooooh basically you have to approach the customers first, THEN use the coffee machine. man i have got to give more clear instructions on how to play the game...
something that was a bit confusing was that you couldn't see the customer until you got closer to them, so the first thing i tried interacting with was the coffee machine
also, on my second run, the very first time that i approached a customer (without having prepared a coffee first) the ghost told me that this wasn't the drink it wanted... but it also didn't tell me which one it wanted before hand. this didn't happen w/ the 2nd customer
It should have told you about the espresso for the first guy and black coffee for the second guy. Huh… I’ll check the code next time I get on my pc cause when I played the game it was fine
It's a fun concept, and I enjoyed the old school graphics and music style, good job!
thank you thank you! im just trying to educate myself. this project was my most challenging one yet and im shocked i made two different POV styles work at the same time in this engine.
You did a very good job, and the great thing is it's only going to get easier the more you do!
Charming. :)
Cool gameplay loop concept~!
I still didn’t quite figure out how to play this game. The first challenge was realizing that you have to press Enter to skip the intro 🙂
i mean its made in gbstudio, usually the enter button is the start button in said engine. probably should have written that in the instructions area...
Got it! I'm new to small indie games and didn't know that, but now I do, thanks!
no worries no worries. its an error on my behalf. but yeah, Z and X are the game boy's A and B buttons respectively, enter is Start and wasd/arrow keys are movement. sorry about all that. if you have any questions, please ask and ill be prepared to answer.
It's also need to switch your keyboard layout to English for everything to work.
Now I get it — it worked! Great dialogue style and coffee-making animation!
The game is... strange? But I liked the visuals and the ability to change the color pallet
fair enough. it was a difficult process for a majority of us, such as how to make the implementation work and which viewpoint to take. im surprised the way i made the game actually worked in the first place combining a zelda top down with a first person POV concept. thank you for your kind words! my team does what it can! :D