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Faded Hope Cafe's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #24 | 3.130 | 3.130 |
| Overall | #31 | 3.043 | 3.043 |
| Concept | #32 | 3.087 | 3.087 |
| Use of the Limitation | #33 | 3.000 | 3.000 |
| Presentation | #41 | 2.957 | 2.957 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Konstantin Loginov https://github.com/kvloginov/, Irina Loginova
Software used
Cursor, Codex
Use of the limitation
When the candle goes out and the table disappears into darkness, the visitor turns into a zombie.
Cookies eaten
8 sandwitches
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Comments
Nice job!
I really liked the feel of playing it!
Definitely tricky once you have a few tables seated, maybe having candles gain a little time when you tend to a table?
Or maybe I just need to get gud, haha...
Thanks for making this game, great work!
Very nice game feel, and gets hectic pretty fast. :D
I like it a lot. :)
This is quite fun ngl. The little animation is great. Btw dodging zombie is hard. I hope we can purchase more terminal :)
Wow, that's quite hard. A lot of fun though, and even harder once you have to dodge zombies.
Yeah, really, I think I'll rework this part so that the complexity doesn't increase exponentially.
This is a really cool concept, I love the take on the theme.
It would have been nice if the coins served a purpose like buying something to protect from a zombie or something but still, really well done!
Thank you for playing the game!
Good idea, thank you! I think this will kill two birds with one stone—the problem with difficulty and the problem with what coins are for!
When the clients become zombies, it becomes like Pac-Man. Sometimes they're too fast, so it's difficult. It's a cool arcade game.
Thank you!
this one was fun i liked how the little dude moved around it felt very satisfying
Thank you! I really tried to make the animation "lively," and I'm glad you noticed!
It's a great game! Very dynamic gameplay, even difficult for me. But I really like it!
Thank you for playing!
Pretty cool! It's a bit intense but I got the hang of it eventually. Nice concept
Thank you for playing! I'll definitely do different difficulties next week.
Are the assets and code AI? If you did, could you please put a disclaimer :) Interesting concept.
Thank you!
Yes, I did use AI, and I indicated it in the `AI generation disclosure` section on the game page — I assumed it would be visible. But apparently, it wasn’t.
I’ve now added a note about AI to the description as well. Thanks for pointing that out!
Thank you for the disclosure! It wasn't visible for some weird reason. But I'm glad you're honest and upfront about it :) Great concept.
I'ts such a fun game. The most engaging one I played so far in this jam. The gameplay just pulls you in.
There is a weird difficulty curve where if you let one person turn zombies the game becomes lot more difficult and you are likely to get more zombies which makes the game impossible. So the only way I found to "win" is to just get so good that you don't get any zombies at all, but then the whole zombie mechanic is skiped which is kinda a shame.
I think maybe this could be solved if the zombies wre quicker to spawn (so it's impossible to serve all tables in time and some will spawn for sure) and there was also some way to get rid of the zombies, so that there doesn't form a hoard which blocks you entirely and makes it impossible to play. But im not sure if this would be the right decision to go with the game.
All this to just give you some feedback, it's a rly good game, loved it a lot.
Thank you so much for such a detailed review — I’m really happy that you enjoyed the game!
I was also thinking about what to do with the sudden spike in difficulty. Balancing turned out to be the hardest part here.
Maybe it would make sense to introduce something like a temporary “freeze” effect for the zombies? I’m still a bit bothered by the fact that you can technically finish the game without serving a single customer 😅
Or perhaps the customer could remain assigned to their table, and if they turn into a zombie, you could “cure” them and let them continue drinking their coffee? I’ll try experimenting with that idea over the weekend. Thanks for giving me some food for thought!
Yeah difficulty was a problem for me as well making my game, especially since I got mixed feedback from my friends when they were testing it. Some were able to finish it easily pretty much on the 1st try and for some it was so hard they couldn't even finish it. Hope you find a way to solve this game design puzzle lol. Good luck
Haha this was fast and fun to play! <3 I loved the limitation use.
Thank you!!
Oh a very cute game and cool interpretation of the limitation!
Thank you, I’m glad to do my best!
too fast paced and i literally had to stop moving in order to take orders and as soon as orders were being made everyone were already turning into zombies and tables were instantly full and i was instantly dying.
I probably should have added difficulty levels, because when I was playing it myself, not a single zombie appeared — I managed to clear everything in time, and I was worried the game might end up being too easy.
But I played it so many times while developing it that I guess I just got used to it 😅