Play "thing"
Fever Dream Chess's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Game Design | #30 | 2.857 | 2.857 |
| Visuals | #34 | 3.036 | 3.036 |
| Overall | #38 | 2.545 | 2.545 |
| Audio | #46 | 2.107 | 2.107 |
| Execution | #51 | 2.179 | 2.179 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Neat twist on chess!
Not sure if pieces not showing up where they are and some ghost sprites appearing is part of the “you are slowly going crazy” or just plain bugs, but if the former I don’t think these adds much to the game.
Having a sequence after your turn where all of your attacking pieces wiggle for each damage they deal and get would make the core mechanic obvious.
Health bars (or some visible wear for like quarters of the health for each piece) in some form or another would be great, clicking on each piece to inspect it is less than ideal.
I think killing the King might still be a good end-goal to the game even with your rules.
The overall health could be reduced or some pieces could deal higher damage, maybe even based on distance for the long range attackers?
Either way, this game has potential and could be a solid and fun chess variant after some polish!
Also, it would be nice to be able to pass with the mouse.
The ghost pieces are in fact a bug. I wanted to make it so that pieces flash red when they are damaged or something like that but ultimately I did not have enough time to do it (and Bevy's UI implementation is confusing lol). Thanks for playing!
I like the graphics! I wasn't really sure what to do, though. I couldn't seem to progress in any way
Very silly idea :P Love the king on the right speaking gibberish, and you did some lovely lovely artwork <3
The attack got me a bit confused, and it seems like the health pool of our friends is rather high? Anyways, this has potential!
The idea is pretty cool, but the execution let's it down unfortunately. I didn't get how attacking worked just by playing and went back after reading the comments which made me give it another shot.
Interesting idea! Was confused about how to attack before realising that it's done at the end of a turn.
I think the thing that would most help this concept besides fixing the bugs is some kind of indication of where attacks are happening. It wasn’t clear that pieces attack automatically rather than by moving them.
You can check which pieces are being attacked by a given piece by selecting it and looking at any orange squares. You're correct tho, I probably should've made it a bit more clear.
i really loved the visual part and the idea however i haven't quite understood how to play it properly. also the sound effects are too sudden and it hurts your ears a little
Yea the sound design was kind of done at last minute. Thanks for feedback :)