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Price of Passage's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well does the game fit the themes? | #7 | 4.200 | 4.200 |
| Gameplay | #11 | 3.400 | 3.400 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #19 | 2.800 | 2.800 |
| Visuals | #25 | 2.400 | 2.400 |
| Audio | #29 | 1.000 | 1.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
5 hours
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Comments
Cool idea that really fits the theme. Some elements are a bit unclear like I'm not sure if I can return to cities (I think so) and what the "gather information" does. But a solid start which is very impressive given you were learning a new engine!!!
Thank you for the feedback! I didn't realise how unclear some things were before people played it, but now it feels obvious.
Quick simple game that plays well.
Great job on this 💚
Thanks!
+ Nice gameplay. Simple, but the spririt is here already
+ Well in the theme
- I did not understand how the left hours are calculated
- A bit rough for graphics and sound
- A bit of spatial indication about the town would help (I understand you did not have time of course)
Thank you for the feedback :)
Lovely text game, I was totally unaware of the hours mechanic and coulda gotten a highscore but spent all my time selling instead of buying.
I'd use something more visual to explain the negotiation time mechanic, like a progress bar. Most players like me would just ignore that and lose out.
My idea was similar to this but I wanted to randomize prices and objects, your implementation of cities and fixed prices is much better, good job.
I agree the hours mechanic wasn't very clear and I did not have any ideas about how to improve it. Thanks for the feedback!
Cool little game, well done!
Thanks!