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Wandering Curse Eater's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #5 | 4.000 | 4.000 |
| How well does the game fit the themes? | #9 | 3.800 | 3.800 |
| Gameplay | #11 | 3.400 | 3.400 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #13 | 3.000 | 3.000 |
| Audio | #24 | 1.200 | 1.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Team of 2, longest is 5 hours
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Comments
Awesome art and worldbuilding in the codex descriptions it feels like an interesting world already. Some of the UI could be improved (didn't like the scrollbars in codex and the codex button sometimes didnt work for me) and maybe a bit clearer when you need to use the dampening/strengthening ingredients. But overall this was really fun and I enjoyed playing
Great idea and art, I did not like the UI tho.
The text is a bit small and the scroll is awkward, maybe make it a page at a time instead of 2 pages.
Also I didn't understand the proportions and the patient didn't really help much
6 plants and 5 slots means 1 is left out but are repetitions allowed? Does order matter? A lot of combinations to try I can't do my usual brute force XD
+ Nice use of assets
= Rich problems, but yhis makes the game a bit slow
- I miss sounds
good idea, and I love the art style
I love the artwork and also the concept - I'm not able to progress past the first level though