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Museum Heist's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #28 | 3.125 | 3.125 |
| Use of the Limitation | #33 | 3.000 | 3.000 |
| Enjoyment | #34 | 2.875 | 2.875 |
| Overall | #39 | 2.875 | 2.875 |
| Presentation | #68 | 2.500 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity, Asesprite
Use of the limitation
You are hiding in the dark as you steal from the museum.
Cookies eaten
3
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Comments
great job was tough maybe like .5 seconds more on the turn off of the lazers would have made it feel more fair that jump in level 3 took me alot of tries but im bad on mouse and key so might be a skill issue anyway great job good submission will rate highly
Damn I really loved the game... It's hard but that makes it more fun... Great work !!
The idea is very nice, but the difficulty felt too high for a first level in my opinion. Maybe giving the camera a bit more delay before reactivating would make it less punishing. Overall, a nice concept!
I really like the idea, but I think it's a little bit too hard in the current iteration. The lights don't stay off for long enough, so it's more of a timing, execution game than it is a puzzle platformer. Also, it might be good to show a dim/transparent outline of where the lights will be when they turn back on. Also also! it might be a good idea to have the coffee respawn in your hand after it hits a light, not the end of the screen, as that added with the short light-turn-off time makes it tricky to have enough time to move around. I really like the concept though, and think you should keep working on it! That's why I'm giving so many critiques (not to be mean, but to help!!!)