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A jam submission

Sleeping_SoundlyView game page

Dreams are weird. Try navigating through them.
Submitted by anarchyjones — 15 minutes, 6 seconds before the deadline
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Sleeping_Soundly's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#332.5712.875
Game Design#541.9012.125
Overall#541.9712.203
Execution#571.7892.000
Visuals#601.6211.812

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Interesting concept, though I needed to use hints throughout. But I can see without them, it would be an endless toil, like a good fever dream is.

The rhythm game is quite enjoyable and offered a fun challenge! I also found the library intriguing, though I had to display the hitboxes. The lighthouse and the maze were classic puzzles, but they were executed well. However, the door house felt a bit disconnected. Without the hint, I found myself unsure of how to approach solving it.

Submitted

Very cool idea, but I think I’m too dumb for it :/ Thanks for providing hints though :)

Submitted

I loved some of the concepts presented here. I think your strongest segment was the part where you had to match an audio rhythm. It gave a clear goal state, and it was clear what I should interact with. I was locked in for a good few minutes matching the sequence and had fun with it (honestly could be a game in and of itself). The other puzzles seemed to rely on obscurity and extraordinary difficulty, which could get rather frustrating, especially for the door. 

Submitted

Nice music on this!

In terms of puzzle design, I think a good rule of thumb to keep in mind for puzzles that you have to discover is to make it very obvious for the player what options for interaction exist and let the puzzles be more about how to utilize them. Having to press every button on the keyboard to see if it does anything felt a bit ill-conceived in this regard.

Submitted

Some of it was kind of frustrating, the door particularly. The "ahem" seemed to disappear really fast and didn't seem to work sometimes even if I clicked it. I didn't get to play all of the levels since it kept sending me to the door again, which kind of sucked.

Submitted

The rhythm level was my favorite because it felt like figuring a puzzle out, although the alternative control scheme made it feel like "D" was broken rather than there being a different key to hit.

(+1)

The weird keybinding was my fault. I use a Colemak layout for my keyboard, and forgot it's not "standard".

Submitted

Neat idea! I really like the idea of shifting rules for the different levels. I did get a little frustrated and used the hints- having different control schemes for each of them may have added too much to the frustration I think.