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The Last of the Prophecies's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Best Innovation | #1 | n/a | n/a |
| Community Choice | #3 | 4.000 | 4.000 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What Synty asset packs did you use in your submission?
POLYGON Pirate Pack
POLYGON - Modular Fantasy Hero Characters Pack
POLYGON Horse (deprecated but still functional)
POLYGON - Horror Mansion Pack
POLYGON - Dungeons Pack
POLYGON - Particle FX Pack
POLYGON - Fantasy Kingdom Pack
See my project page for a rundown on the models used from each pack.
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Comments
We love the otherwordly look, has a real heavenly feel. Dynamic camera gives it a lot of momentum, and the colour highlights the focal points. Would love it if we could drop in and play and learn more about this world!
Whoa! Having that light material totally changes the look of the scene. Love it.
Looks action packed. I love it!
The horse is cool, obviously. But, I really like the composition of this one. Camera placement captures a really dynamic moment between these individuals. Keeping the more contrasty colors on the side of the hero really sells this cinematic story beat in their adventure. Great render and entry, awesome work!
Wow, you really picked out my design decisions of this piece -- the composition, camera placement and angle, and color choice for the knight! Thank you!
Heck yeah! I am into the filmmaking side of all of this not game dev, so images are all I look at with my own work. Your use of the 'dutch angle' is a major standout, big fan of the piece, can definitely tell there was thought put into the visual delivery of the story taking place!
Ooo... I learn a new term from you... "dutch angle"! :D The horizon was initially aligned with the bottom of the frame until only a day or two before the submission. I added two extra images on my project page to show some early experiments of ideas. Those were... hmmm... not "dutch angle". Is there a term for non-dutch-angle? :D