I am so thankful for the more gorblins buttons so I could wallop more of those little freaks at once. Such a satisfying oomph to the punch! The freeze frame and white flash hit so hard, just like these hands. This game is pure fun, and I love the idea of it being a self imposed bullet hell. The more gorblins, the higher the kill streak, the higher the dodging requirements. Resetting the combo on punch is very thoughtful design. Fantastic game! Definitely one of my favourites. Also, I don't think there needs to be a health upgrade - I think the pressure of being low health and needing to matrix your way through the a bullet hell of your own design, a reflection of your inflating ego going for that higher kill streak, is perfect.
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BIG PUNCH's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #33 | 4.022 | 4.022 |
| Presentation | #144 | 3.839 | 3.839 |
| Originality | #146 | 3.763 | 3.763 |
| Theme | #243 | 3.344 | 3.344 |
Ranked from 93 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
Bullet hell games evoke the feeling of slick to me because of the need to be in a constant fluid motion. Barely threading the needle between danger feels slick.
Comments
Thanks for the kind words!
Yeah I'm pretty happy with how throwing a punch resets the killstreak. I wanted to incentivize the player to let their punch play out without necessarily punishing them too much if they choose not to. I think it works great but I noticed that it's a little confusing at first for a lot of players.
I agree that there probably doesn't need to be health upgrades. Mostly because it's not something that can be upgraded too much before it trivializes the game. It's really important that the game has some tension in my opinion, and that comes from making health somewhat of a scarce resource. I think the real issue is that players just don't feel like they have enough health, so I'm just going to change max health to 4 hearts and tweak the red gorblin spawn rates a lil bit. I'll push that up whenever we're allow to push updates.
Really glad you enjoyed it. Thanks for playing and thanks for the feedback! ^^
fun little chain reaction game! I like the added twist that you have to dodge the chaos that you make. Do the red gorblins get rarer as the game goes on?
Thanks for playing!
Yep the heart gorblin spawn chance drops as gorblin count increases. More gorblins naturally increases the chance that at least one will be a heart gorblin per wave so it needs to be adjusted as you get deeper into the game. I also wanted hearts to be more common early on while the player is getting the hang of things.
It's.... I mean it's just peak, that's all there is to it. The feeling you get when you realize that the largest threat the enemies can possibly pose to you now is that their shattered body might crash into you on the rebound... immaculate. (For anybody wondering if it's really worth grabbing and plugging in a controller to use over keyboard, it absolutely is, trust me)
definitely a fun little game, i may have corner camped, but the feedback and the gameplay loop is simple and engaging. great to play it with you, great entry! :3
You’ve got a really good core game loop here. Feels super good to play.
Really good game!
art style is great, gameplay is solid, soundtrack is great!
overall a really good experience!
I played this for so much longer than I thought I was going to. Super addicting and the music makes it really relaxing to play. Loved it.
By far the game I played for the longest. This is my type of game. Got me saying "just one more"
Haha yeah that's a common complaint. I wanted there to be tension in the game and giving the player too much health has a chance to remove the tension. I think there is a little work to be done to get the health situation just right though.
Yeah it starts out kinda relaxing but this is not a relaxing game ^^
Thanks for playing, glad you enjoyed it!
Really fun game, once I started getting larger combos it felt super satisfying
Love punching things though I'm really bad at timing the punches. I love the art style so much !! Incredibly cute and charming pixel art ^-^
wow feels so smooth! so much fun too! I like that the enemies bounce off each other too :D Hope Dunkey picks it up :D




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