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[UI][Interface GUI] Free Design/UI for Your Game / Profile / Game Page

A topic by LootCombat created Feb 17, 2026 Views: 1,306 Replies: 33
Viewing posts 1 to 15
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Hi everyone! I’m offering free UI concept mockups as a free regular service in this post for itch gamedev . My plan is to make this a consistent offering, although I’m still working out the exact schedule. Currently, I can deliver basic results in PNG or PSD format.

If you have a UI idea or concept you need help with, feel free to post your request here — I’ll do my best to provide you with a quick turnaround and solid mockups. Looking forward to working with you!

Update: Open to branding design request: profile design for Itch.io, and project design your HTML and branding profiles/logos.

hey do you have discord?

Yep, but you can submit your requests here, including a few screenshots and any specific preferences or requirements.

my photoshop is open and waiting request, bro

Aight cool! here’s an ending level screenshot. We’re supposed to show the player: 'Stoke Points' 'Gold Vinyls' and 'Magazines' collected. It’s a surf, level beating mobile game with a punk, hardcore, and ska soundtrack. Fast paced, with skate style tricks on a surfboard. Think Tony Hawk’s Pro but in the water

Here are some ideas for a few game screens and the visual style concept.


Hey this is actually pretty cool. It helps get a good start and visualize things better. Let’s see how I can turn this into gameplay ready, thanks!

Hey, this is a screenshot of my game.  I am struggling to display the Stats Card (when you click on the enemy or on yourself). How would you design it?


=-^_^-=

player/enemy card full info / good luck

Hey do you have a discord ?

Yep, but you can submit your requests here, including a few screenshots and any specific preferences or requirements.

open to request

hello! 


How can I contact you?

(+1)

hi! I need a design for the main menu of my horror novel, but I can't think of anything :( Can you help me? I also need the game's title in the main menu, but I can't figure out how to do it. The title is "Demons and a cherry lurk in the attic"

Good request. I will make it tomorrow ASAP.

Thanks!!

Great work on the wireframes! I think they're already quite solid. Focus on the game, and the UI will naturally enhance it during the development process.

OH MY GOD, this is so cool, thank you so much! I'll list you as the interface artist :))

 

ur welcome

I have no words... your hands and your brain are magical, thank you very much ^^

Deleted post

yes, please submit your requests here, including a few screenshots and any specific preferences or requirements

Update: Open to branding design profile design for Itch.io and project design

(1 edit)

Hi! Are you still taking requests? I’d love a UI mockup for a psychological horror first‑person game game called "Quiet Rift" , with a realistic style, similar to Amnesia or MADiSON. I’m aiming for a very minimal HUD that blends into the atmosphere. The main items for now are a Polaroid camera and a broken glass shard used to reveal hidden things. I don’t have the game built yet (just some core animations and code), but I can share references and the main concept if needed.
If you’d like, you can also explore ideas for item view, interaction prompts, or a simple pause menu. I’ve seen your work and I really like your style!

(+1)

is it still relevant? go?

Hi, yess sure!

Okay, I suggest tomorrow. If you have anything that needs to be used, show me.

feel free to do whatever u like! 

Hi there. This is amazing work you are offering and have been doing for the community. Thank you so much.

My issue right now is trying to think of Menu UI design. Right now it consists of:

Start Menu > Boss Selection > Stat Allocation > Loading Screen > Game-play. Using all AI generated backgrounds for these Scenes/Screens.

Here is a link showcasing three of our Main Menus: https://drive.google.com/drive/folders/1csdjbZE---vSF4VCp4kHtDEtDw-5_lQx?usp=sha...

1) Start Menu, 2) Boss Selection Menu, 3) Stat Allocation Menu

If you want a more full picture on what we have completed in the game, here is our Public Showcase drive of everything so far:

https://drive.google.com/drive/folders/1soOtJmXyMjLgefRaC9bFXATxr8vlrt6m?usp=sha...

2) Boss Selection: Those Boss figures are our own Art pieces.

3) Stat Allocation: We are changing this to be more of a Loadout Selection Screen where player can choose from 10 abilities, equip four of them only before loading into game.

Game Pitch: (Lore kind of follows Dante's Inferno, Nine Circles of Hell). 

A reduced-scope souls-like that turns boss order into strategy. Playing as The Crusader, you choose which boss to face, fight through a compact arena, and absorb their power upon victory. Each ability is stronger or weaker against other bosses, forcing players to plan their path carefully.

I suppose what I am asking from you is to perhaps design these screens in your own image, or one of the screens in your own image. Whatever you come up with, please make it PSD.

Thank you and let me know if you need any further details or explanations on anything. 

hello there, you open to any requests?

Hi! I'd like to submit a request regarding my horror game, LAST SHOW. Project Concept: It's a narrative horror game set in an abandoned animatronic amusement park, closed since 1963. The aesthetic is typical of the 60s and 70s, blending charm and unease (vintage posters, faded colors, malfunctioning lighting). What I need (priority): 👉 Mockup of the main menu interface Instructions: Vintage amusement park style (1960s) Slightly unsettling atmosphere Everything seems normal at first glance… but something's off Old textures (paper, rust, faded paint) Subtle horror (not too obvious) Menu elements: Start Game Continue Settings Quit (PS: I love your work!)

can you make a thumbnail for my vr game ?