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Delirium's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #12 | 3.455 | 3.455 |
| Overall | #15 | 3.489 | 3.489 |
| Execution | #17 | 3.500 | 3.500 |
| Visuals | #18 | 3.682 | 3.682 |
| Game Design | #18 | 3.318 | 3.318 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Not sure how to win the grab game.
Managed a score of 41, it started to get absurdly hard at that point though! Cool aesthetics, good sound, wish there were a couple more games.
Really enjoyed the art style! Minigames were all pretty fun and stayed interesting as they ramped up in difficulty. The "Grab" minigame was confusing to me at first - most of the other minigames required quick action, so I kept immediately going for the pearl. Eventually figured it out! Transition music also could get a little on the loud side.
No idea how to win at “grab”, but the rest is lovely :D The high-energy music between rounds really sells it, and the aesthetic is a great ADHD chaos in the best way
Pretty fun! The mini game intros were creative and informative (enough, once I failed once or twice) and each game was different enough to be interesting. Endlessly repeating the games is certainly feverish!
Didn't get how to win at the grab minigame. The one with closing the ads is the best. Would be cool to work on sound level normalization
I love this game! Both our games have burgers! I was thinking about making a whack=a=mole game for a jam sometime, so seeing the cats was like having my mind read.
Very feverish, very incoherent. I was confused when the duck didn’t immediately die after getting wet.
Great game! Very polished. I really appreciate how the controls are clear, but the goal is not. Leads to some fun trial and error discover (took me way too long to figure out what “Grab” meant…).
Nice!
Fits the theme very well, really enjoined playing! Aiming was difficult at times but fun nonetheless.