Struggled a little bit to understand everything that was going on. This did not come intuitively for me as the super 3D space. Some kind of tutorial beyond the cycling tips might help. Wild concept and I actually love it. Glad I was on PC. The acquiring sound effect felt a little too blippy. A slightly rounder sound would smooth that audio feedback out well to match the warmness inherent to this kinda water vibe.
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Kersploosh!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #8 | 4.519 | 4.519 |
| Presentation | #35 | 4.444 | 4.444 |
| Fun | #131 | 3.481 | 3.481 |
| Theme | #236 | 3.370 | 3.370 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
The word "slick" made me think of oil slicks, so that was my jumping off point. Oil floating on water is a mechanic in this game -- it isn't as useful for beginners, but can be used for a devastating super move when you get more advanced.
I also tried to make the graphics and gameplay as slick as possible!






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