I love the look and the vibe. I think the starting area is maybe a bit too big. There were so many NPCs and houses that couldn't be interacted with and there was a lot to navigate. This game might benefit from being smaller and more focused. That said, I see a lot of potential here. The dash was fun. Nice work!
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Echoes of the Void's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #434 | 2.667 | 3.556 |
| Presentation | #469 | 2.583 | 3.444 |
| Fun | #561 | 2.083 | 2.778 |
| Originality | #600 | 2.083 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
Movement is momentum-based both you and your enemies can slide, dash, and attack while gliding across frozen ground.
Comments
This reminds me of zelda 1, except you start with some hearts which I like. I would have liked to see an old man in a cave telling me to go east
really liking the feel/vibes of the game, art is awesome and i think it's well put together!
The map does feel really big — I spent most of my time just wandering around. The combat is quite hard, and the SFX don’t fit very well. The story follows a classic RPG style. I think the creativity and ideas are definitely there, but maybe a smaller, more focused version of the game would be more fun. A compact version of this concept could be really cool.
I like the vibe of this a lot! Very zelda, and the art and npcs are nice!!!
I can’t wait to see more like it, and would love to see the rest of this game :)
First like to say the game is quite slick :p th main character looks so warm in their little jacket lol! I would like to say that i feel the map is a little to big, i found myself getting lost on multiple occasions. For the future a mini map or directional arrow would be helpful! Sick game!


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