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The Airlock - Devlog Journey

A topic by Henry created Feb 18, 2026 Views: 156 Replies: 3
Viewing posts 1 to 4
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I've been conceptualising this idea since last year when I started playing the alters, I absolutely loved their style and theme but felt some things were missing.

The Core Premise

The surface is dying. Not slowly, it's already dead. 

What was once a thriving world is now a scorched, radioactive wasteland, scoured clean by endless toxic storms that strip flesh from bone in minutes. 

You didn't plan to survive. 

You just happened to find a hole in the ground before the sky turned red.

The aesthetic direction leans into The Alters style; that mix of brutalist industrial infrastructure, warm human living spaces carved into cold rock, and the quiet dread of knowing the world above is trying to kill you. 

I have started doing some basic blockout tests of rooms to see how they look in dollhouse view

I'm currently looking into room functionality and scale, I have an idea to have multiple different levels of complexity and scale.

I've managed to record a video of the dollhouse view and also walking through the different modules. I still need to create more but this is what I have so far!