Hi everyone π Iβd like to share some early fragments of Clog, showing small parts of the map and a short video demonstration.










This content is from an older version of the project β the map and layout have changed a lot since then. The video and screenshots are just early explorations and ideas, but I wanted to share them to give a sense of the real progress beyond static renders.
Clog is a first-person atmospheric exploration game, inspired by isolation, abandoned infrastructure, and slow environmental storytelling. Even at this early stage, Iβm focusing on:
β’ Exploration and atmosphere
β’ Low-poly environments with strong lighting and fog
β’ Environmental storytelling rather than exposition
The project is still very early and WIP. Iβm developing it solo in Unity, taking the time to experiment with layouts, lighting, and interactions step by step.
Alongside developing Clog, I also create 3D assets, which are available on my itch.io page. These are the same kinds of models I make for the project itself.
Project page:
π Clog (WIP): π https://mutedpotato.itch.io/clog
Thanks for taking the time to check out these early ideas β feedback is always welcome π